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script.js
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script.js
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const musicContainer = document.getElementById('music-container');
const playBtn = document.getElementById('play');
const prevBtn = document.getElementById('prev');
const nextBtn = document.getElementById('next');
const audio = document.getElementById('audio');
const progress = document.getElementById('progress');
const progressContainer = document.getElementById('progress-container');
const title = document.getElementById('title');
const cover = document.getElementById('music-cover');
// title
const songs = ['hey', 'summer', 'ukulele']
//keep track of songs
let songIndex = 2;
// // Initially load song details into DOM
loadSongs(songs[songIndex])
//Update song details
function loadSongs(song) {
title.innerText = song
audio.src = `music/${song}.mp3`
cover.src = `images/${song}.jpg`
}
// play song
function playSong() {
musicContainer.classList.add('play')
playBtn.querySelector('i.fas').classList.remove('fa-play')
playBtn.querySelector('i.fas').classList.add('fa-pause')
audio.play()
}
// Pause song
function pauseSong() {
musicContainer.classList.remove('play');
playBtn.querySelector('i.fas').classList.add('fa-play');
playBtn.querySelector('i.fas').classList.remove('fa-pause');
audio.pause();
}
// Previous song
function prevSong() {
songIndex--;
if (songIndex < 0) {
songIndex = songs.length - 1;
}
loadSongs(songs[songIndex]);
playSong();
}
// Next song
function nextSong() {
songIndex++;
if (songIndex > songs.length - 1) {
songIndex = 0;
}
loadSongs(songs[songIndex]);
playSong();
}
// // Update progress bar
function updateProgress (e) {
const { duration, currentTime } = e.srcElement;
const progressPercent = (currentTime / duration) * 100;
progress.style.width = `${progressPercent}%`
}
// // Set progress bar
function setProgress (e) {
//total width
const width = this.clientWidth;
//get current width
const clickX = e.offsetX;
//duration
const duration = audio.duration;
audio.currentTime = ( clickX / width ) * duration;
}
//Event listeners
playBtn.addEventListener('click', () => {
const isPlaying = musicContainer.classList.contains('play')
if (isPlaying) {
pauseSong()
} else {
playSong()
}
})
// // Change song
prevBtn.addEventListener('click', prevSong);
nextBtn.addEventListener('click', nextSong);
// Time/song update
audio.addEventListener('timeupdate', updateProgress);
// Click on progress bar
progressContainer.addEventListener('click', setProgress);
// Song ends
audio.addEventListener('ended', nextSong);