-
Notifications
You must be signed in to change notification settings - Fork 0
/
script.js
133 lines (107 loc) · 2.7 KB
/
script.js
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
const word = document.getElementById('word');
const text = document.getElementById('text');
const scoreEl = document.getElementById('score');
const timeEl = document.getElementById('time');
const endgameEl = document.getElementById('end-game-container');
const settingsBtn = document.getElementById('settings-btn');
const settings = document.getElementById('settings');
const settingsForm = document.getElementById('settings-form');
const difficultySelect = document.getElementById('difficulty');
// List of words for game
const words = [
'sigh',
'tense',
'airplane',
'ball',
'pies',
'juice',
'warlike',
'bad',
'north',
'dependent',
'steer',
'silver',
'highfalutin',
'superficial',
'quince',
'eight',
'feeble',
'admit',
'drag',
'loving'
];
// Init word
let randomWord;
//init score
let score = 0;
//init time
let time = 10;
//difficulty
let difficulty = localStorage.getItem("difficulty") !== null ? localStorage.getItem("difficulty") : 'medium'
//Set difficulty value in DOM
difficultySelect.value = localStorage.getItem("difficulty") !== null ? localStorage.getItem("difficulty") : 'medium'
//focus on text on start
text.focus()
//start counting
let timeInterval = setInterval(updateTime, 1000)
function getRandomWord() {
return words[Math.floor(Math.random() * words.length)]
}
//Add into the DOM
function addWordToDOM() {
randomWord = getRandomWord()
word.innerHTML = randomWord
}
//update score
function updateScore() {
score++
scoreEl.innerHTML = score;
}
//update time
function updateTime() {
time--
timeEl.innerHTML = time + "s"
if (time === 0) {
clearInterval(timeInterval);
// end game
gameOver()
}
}
// game over
function gameOver() {
endgameEl.innerHTML = `
<h1>Time ran out</h1>
<p>Your final score is ${score}</P>
<button onclick="location.reload()">Reload</button>
`
endgameEl.style.display = "flex"
}
addWordToDOM()
//Event Listeners
text.addEventListener("input", (e) => {
const insertedText = e.target.value;
if (insertedText === randomWord) {
addWordToDOM();
//update score
updateScore()
//clear the input
e.target.value = ""
if (difficulty === "hard") {
time += 2
} else if (difficulty === "medium") {
time += 3
} else {
time += 5
}
updateTime()
}
})
// settings btn click
settingsBtn.addEventListener('click', () => {
settings.classList.toggle('hide')
})
// setting select
settingsForm.addEventListener('change', (e) => {
difficulty = e.target.value;
localStorage.setItem("difficulty", difficulty)
})