Fluid Debugger is useful tool to replay file history. This can be useful as learning tool, as well as tool to investigate corruption or performance issues, or as content recovery tool. It provides read-only document and ability to start with a particular snapshot (or no snapshot at all), and play ops one by one, or in big batches.
Fluid Debugger works as an adapter on top of any document storage. In other words, it can be integrated into any app using any storage endpoint (like SPO or Routerlicious) with minimal changes to application and can be used to replay history with full app code running, thus helping investigating bugs in any layer of application stack
When taking a dependency on a Fluid Framework library's public APIs, we recommend using a ^
(caret) version range, such as ^1.3.4
.
While Fluid Framework libraries may use different ranges with interdependencies between other Fluid Framework libraries,
library consumers should always prefer ^
.
If using any of Fluid Framework's unstable APIs (for example, its beta
APIs), we recommend using a more constrained version range, such as ~
.
To get started, install the package by running the following command:
npm i @fluidframework/debugger
This package leverages package.json exports to separate its APIs by support level. For more information on the related support guarantees, see API Support Levels.
To access the public
(SemVer) APIs, import via @fluidframework/debugger
like normal.
To access the legacy
APIs, import via @fluidframework/debugger/legacy
.
API documentation for @fluidframework/debugger is available at https://fluidframework.com/docs/apis/debugger.
In order to use it, these changes are required:
- Wrap existing storage:
- If you have IDocumentService object, wrap it with FluidDebugger.createFromService() call (note that it's async call)
- Or, If you have IDocumentServiceFactory, wrap it with FluidDebugger.createFromServiceFactory() call
- In Dev Tools console, do
localStorage.FluidDebugger = 1
Fluid app has UI toggle for it - Settings | debbuger = on
- Once you refresh page, look for blocked (by browser) pop-up window notification. Enable pop-ups for your app.
- In Dev Tools console, run
delete localStorage.FluidDebugger
Once debugger starts, you have the following choices on first screen:
-
Close window. Debugger will be disabled and normal document flow would proceed - document is read/write. In all other options document is read-only, i.e. no local changes are committed to storage.
-
Start with no snapshot, i.e. use only ops to play history of the file from start
-
Use a particular snapshot to start with (use dropdown). You will see a selection of snapshots (with cryptic names) as well as starting sequence number for each of them in dropdown, sorted (with latest at the top). Please note that dropdown is populated asynchronously - there is progress text on the page noting that.
-
Use snapshot stored on disk ("snapshot.json"), produced by replay tool. This option is useful if you want to validate that generation and loading of snapshot (from set of ops) does not introduce a bug. This is useful, given there is no other way to generate snapshot at particular point in time in the past. Notes:
- Currently you can't play ops on top of snapshot in this mode (to be added in the future).
- You can load snapshot from a different file (given above). As long as it's for same application, it does not matter if same file or storage endpoint is used to start an app.
If you chose storage snapshot (not snapshot from file) or no snapshot, you are presented with a screen that allows you to play ops (on top of snapshot). You can chose any number of ops to play at once and click "Go" button:
Please note that playback is asynchronous, so even though Debugger UI might have acknowledged that ops where played out (and you can select next batch), application might be still in the process of processing previous batch.
Debugger consists of three mostly independent from each other pieces - UI, Controller & Storage layer. One can substitute UI and/or controller with alternative representation pretty easily, thus build different tool (like document recovery tool).
IDebuggerController is an interface that controls replay logic, but not UI. An implementation of this interface is provided: DebugReplayController
IDebuggerUI is an interface that controls UI and has no control logic. DebuggerUI is an implementation of that interface.
FluidDebugger.createFluidDebugger() is an example of binding logic & UI implementations
There are useful stand-alone implementations of IDocumentStorageService interface are provided as part of debugger:
- FileSnapshotReader - file based storage. It reads content from file (snapshot.json) and expects IFileSnapshot format, uses content of such file to serve document requests.
- SnapshotStorage - storage based on particular snapshot (in real storage). Requires snapshots' root ISnapshotTree to be provided at construction time.
- OpStorage - op-based storage (i.e. it rejects all requests for snapshots / trees).
These are the platform requirements for the current version of Fluid Framework Client Packages. These requirements err on the side of being too strict since within a major version they can be relaxed over time, but not made stricter. For Long Term Support (LTS) versions this can require supporting these platforms for several years.
It is likely that other configurations will work, but they are not supported: if they stop working, we do not consider that a bug. If you would benefit from support for something not listed here, file an issue and the product team will evaluate your request. When making such a request please include if the configuration already works (and thus the request is just that it becomes officially supported), or if changes are required to get it working.
- NodeJs ^20.10.0 except that we will drop support for it when NodeJs 20 loses its upstream support on 2026-04-30, and will support a newer LTS version of NodeJS (22) at least 1 year before 20 is end-of-life. This same policy applies to NodeJS 22 when it is end of life (2027-04-30).
- Modern browsers supporting the es2022 standard library: in response to asks we can add explicit support for using babel to polyfill to target specific standards or runtimes (meaning we can avoid/remove use of things that don't polyfill robustly, but otherwise target modern standards).
- TypeScript 5.4:
- All
strict
options are supported. strictNullChecks
is required.- Configuration options deprecated in 5.0 are not supported.
exactOptionalPropertyTypes
is currently not fully supported. If used, narrowing members of Fluid Framework types types usingin
,Reflect.has
,Object.hasOwn
orObject.prototype.hasOwnProperty
should be avoided as they may incorrectly excludeundefined
from the possible values in some cases.
- All
- webpack 5
- We are not intending to be prescriptive about what bundler to use. Other bundlers which can handle ES Modules should work, but webpack is the only one we actively test.
Node16
, NodeNext
, or Bundler
resolution should be used with TypeScript compilerOptions to follow the Node.js v12+ ESM Resolution and Loading algorithm.
Node10 resolution is not supported as it does not support Fluid Framework's API structuring pattern that is used to distinguish stable APIs from those that are in development.
-
ES Modules: ES Modules are the preferred way to consume our client packages (including in NodeJs) and consuming our client packages from ES Modules is fully supported.
-
CommonJs: Consuming our client packages as CommonJs is supported only in NodeJS and only for the cases listed below. This is done to accommodate some workflows without good ES Module support. If you have a workflow you would like included in this list, file an issue. Once this list of workflows motivating CommonJS support is empty, we may drop support for CommonJS one year after notice of the change is posted here.
- Testing with Jest (which lacks stable ESM support due to unstable APIs in NodeJs)
There are many ways to contribute to Fluid.
- Participate in Q&A in our GitHub Discussions.
- Submit bugs and help us verify fixes as they are checked in.
- Review the source code changes.
- Contribute bug fixes.
Detailed instructions for working in the repo can be found in the Wiki.
This project has adopted the Microsoft Open Source Code of Conduct. For more information see the Code of Conduct FAQ or contact opencode@microsoft.com with any additional questions or comments.
This project may contain Microsoft trademarks or logos for Microsoft projects, products, or services. Use of these trademarks or logos must follow Microsoft’s Trademark & Brand Guidelines. Use of Microsoft trademarks or logos in modified versions of this project must not cause confusion or imply Microsoft sponsorship.
Not finding what you're looking for in this README? Check out fluidframework.com.
Still not finding what you're looking for? Please file an issue.
Thank you!
This project may contain Microsoft trademarks or logos for Microsoft projects, products, or services.
Use of these trademarks or logos must follow Microsoft's Trademark & Brand Guidelines.
Use of Microsoft trademarks or logos in modified versions of this project must not cause confusion or imply Microsoft sponsorship.