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toolbox_project.cfg
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toolbox_project.cfg
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[debug]
; Global switch for debug mode
IS_DEBUG = false
; Deletes all save files on start
REMOVE_ALL_SAVES = false
; Whether levels must be unlocked
UNLOCK_ALL_LEVELS = false
; Global switch for debug logs
SHOW_LOG = true
; All LogCategories are shown by default. Add true to this Dictionary to
; prevent showing Logs of this LogCategory
HIDE_LOG_CATEGORY = {
; D.LogCategory.PLAYER : true,
}
; All LogLevels are shown by default. Add true to this Dictionary to
; prevent showing Logs of this LogLevel
HIDE_LOG_LEVEL = {
; D.LogLevel.INFO : true
}
[menu]
; show ScreenMainMenu after ScreenSplash or directly start ScreenGame
SHOW_MAIN_MENU = true
; show ScreenLevelMenu on game start or directly start ScreenGame
SHOW_LEVEL_MENU = false
; show the settings button in ScreenMainMenu
SHOW_SETTINGS = true
; show video settings in ScreenOptionsMenu
SHOW_SETTINGS_VIDEO = true
; show audio settings in ScreenOptionsMenu
SHOW_SETTINGS_AUDIO = true
; show control settings in ScreenOptionsMenu
SHOW_SETTINGS_KEYBINDINGS = false
[sounds]
; path to song played in menus
TITLE_SONG = "res://assets/sound/creepy-music-loop.ogg"
; if level does not define own soundtrack
DEFAULT_LEVEL_SONG = "res://assets/sound/atonal-guitar-loop.ogg"
; played during GameDialogs
DIALOG_PAUSE_SONG = null
DIALOG_WON_SONG = "res://assets/sound/thumb-and-snore.wav"
DIALOG_LOST_SONG = null
; Button sound effects
UI_SELECT = "res://assets/sound/button-mouseover.wav"
UI_BACK = "res://assets/sound/button-push.wav"
UI_HOVER = "res://assets/sound/button-mouseover2.wav"
GAME_STEPS = "res://assets/sound/button-push.wav"
GAME_CRICKET = "res://assets/sound/cricket.wav"
GAME_OVENWOBBLE = "res://assets/sound/wobbling-oven.wav"
[game]
; skip GameDialogLost and directly restart level on player death
DIRECT_RESPAWN_ON_LEVEL_LOST = false
; skip GameDialogWon and directly start next level
DIRECT_NEXT_ON_LEVEL_WON = false
USE_MOBILE_CONTROLS = false
; specify levels if your game uses them.
; you can either give the path to a scene or some other info to create a level.
; access it via C.LEVELS[level_id]
;[LEVELS]
;0="path/or/other/info"
[options]
DEFAULT_OPTIONS_AUDIO = {
"Master" : 80,
"Music" : 100,
"Effects" : 100
}
DEFAULT_OPTIONS_VIDEO = {
"Fullscreen" : false,
"VSync" : true
}
[screen]
SCREEN_SPLASH = "res://screens/ScreenSplash.tscn"
SCREEN_MAIN_MENU = "res://screens/ScreenMainMenu.tscn"
SCREEN_ABOUT = "res://screens/ScreenAbout.tscn"
SCREEN_SCORE = "res://screens/ScreenScoring.tscn"
SCREEN_OPTIONS_MENU = "res://screens/ScreenOptionsMenu.tscn"
SCREEN_OPTIONS_VIDEO_MENU = "res://screens/ScreenOptionsVideoMenu.tscn"
SCREEN_OPTIONS_AUDIO_MENU = "res://screens/ScreenOptionsAudioMenu.tscn"
SCREEN_OPTIONS_CONTROLS_MENU = "res://screens/ScreenOptionsControlsMenu.tscn"
SCREEN_GAME = "res://screens/ScreenGame.tscn"
SCREEN_LEVEL_MENU = "res://screens/ScreenLevelMenu.tscn"