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EM_list.py
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EM_list.py
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import bpy
import xml.etree.ElementTree as ET
import os
import bpy.props as prop
#from bpy.props import StringProperty, BoolProperty, IntProperty, CollectionProperty, BoolVectorProperty, PointerProperty
from bpy.props import (BoolProperty,
FloatProperty,
StringProperty,
EnumProperty,
CollectionProperty,
IntProperty,
PointerProperty,
FloatVectorProperty,
)
from bpy.types import (
AddonPreferences,
PropertyGroup,
)
from .functions import *
from .epoch_manager import *
#### da qui si definiscono le funzioni e gli operatori
class EM_listitem_OT_to3D(bpy.types.Operator):
bl_idname = "listitem.toobj"
bl_label = "Use element's name from the list above to rename selected 3D object"
bl_options = {"REGISTER", "UNDO"}
list_type: StringProperty()
@classmethod
def poll(cls, context):
obj = context.object
if obj is None:
pass
else:
return (obj.type in ['MESH'])
def execute(self, context):
scene = context.scene
item_name_picker_cmd = "scene."+self.list_type+"[scene."+self.list_type+"_index]"
#item = scene.em_list[scene.em_list_index]
item = eval(item_name_picker_cmd)
context.active_object.name = item.name
update_icons(context, self.list_type)
if self.list_type == "em_list":
if context.scene.proxy_display_mode == "EM":
bpy.ops.emset.emmaterial()
else:
bpy.ops.emset.epochmaterial()
return {'FINISHED'}
class EM_update_icon_list(bpy.types.Operator):
bl_idname = "list_icon.update"
bl_label = "Update only the icons"
bl_options = {"REGISTER", "UNDO"}
list_type: StringProperty()
def execute(self, context):
if self.list_type == "all":
lists = ["em_list","epoch_list","em_sources_list","em_properties_list","em_extractors_list","em_combiners_list","em_v_sources_list","em_v_properties_list","em_v_extractors_list","em_v_combiners_list"]
for single_list in lists:
update_icons(context, single_list)
else:
update_icons(context, self.list_type)
return {'FINISHED'}
class EM_select_list_item(bpy.types.Operator):
bl_idname = "select.listitem"
bl_label = "Select element in the list above from a 3D proxy"
bl_options = {"REGISTER", "UNDO"}
list_type: StringProperty()
# questa via mi sembrava più pulita ma non è praticabile perché non si può passare una variabile alla funzione di pool (novembre 2019)
# @classmethod
# def poll(cls, context):
# global list_type
# scene = context.scene
# obj = context.object
# list_cmd = ("scene."+ list_type)
# if obj is None:
# pass
# else:
# return (check_if_current_obj_has_brother_inlist(obj.name, eval(list_cmd)))
def execute(self, context):
scene = context.scene
obj = context.object
select_list_element_from_obj_proxy(obj, self.list_type)
return {'FINISHED'}
class EM_select_from_list_item(bpy.types.Operator):
bl_idname = "select.fromlistitem"
bl_label = "Select 3D obj from the list above"
bl_options = {"REGISTER", "UNDO"}
list_type: StringProperty()
def execute(self, context):
scene = context.scene
list_type_cmd = "scene."+self.list_type+"[scene."+self.list_type+"_index]"
list_item = eval(list_type_cmd)
select_3D_obj(list_item.name)
return {'FINISHED'}
class EM_not_in_matrix(bpy.types.Operator):
bl_idname = "notinthematrix.material"
bl_label = "Helper for proxies visualization"
bl_description = "Apply a custom material to proxies not yet present in the matrix"
bl_options = {"REGISTER", "UNDO"}
def execute(self, context):
EM_mat_list = ['US', 'USVs', 'USVn', 'VSF', 'SF', 'USD']
EM_mat_name = "mat_NotInTheMatrix"
R = 1.0
G = 0.0
B = 1.0
if not check_material_presence(EM_mat_name):
newmat = bpy.data.materials.new(EM_mat_name)
em_setup_mat_cycles(EM_mat_name,R,G,B)
for ob in bpy.data.objects:
if ob.type == 'MESH':
if ob.data.materials:
if ob.material_slots[0].material.name in EM_mat_list or ob.material_slots[0].material.name.startswith('ep_'):
matrix_mat = True
else:
matrix_mat = False
not_in_matrix = True
for item in context.scene.em_list:
if item.name == ob.name:
not_in_matrix = False
if matrix_mat and not_in_matrix:
ob.data.materials.clear()
notinmatrix_mat = bpy.data.materials[EM_mat_name]
ob.data.materials.append(notinmatrix_mat)
return {'FINISHED'}
def togli_a_capo(stringa):
stringa_pulita = stringa.replace("/n","")
return stringa_pulita
class EM_import_GraphML(bpy.types.Operator):
bl_idname = "import.em_graphml"
bl_label = "Import the EM GraphML"
bl_description = "Import the EM GraphML"
bl_options = {"REGISTER", "UNDO"}
def execute(self, context):
scene = context.scene
graphml_file = bpy.path.abspath(scene.EM_file)
tree = ET.parse(graphml_file)
EM_list_clear(context, "em_list")
EM_list_clear(context, "em_reused")
EM_list_clear(context, "em_sources_list")
EM_list_clear(context, "em_properties_list")
EM_list_clear(context, "em_extractors_list")
EM_list_clear(context, "em_combiners_list")
em_list_index_ema = 0
em_reused_index = 0
em_sources_index_ema = 0
em_properties_index_ema = 0
em_extractors_index_ema = 0
em_combiners_index_ema = 0
allnodes = tree.findall('.//{http://graphml.graphdrawing.org/xmlns}node')
for node_element in allnodes:
if EM_check_node_type(node_element) == 'node_simple': # The node is not a group or a swimlane
if EM_check_node_us(node_element): # Check if the node is an US, SU, USV, USM or USR node
my_nodename, my_node_description, my_node_url, my_node_shape, my_node_y_pos, my_node_fill_color = EM_extract_node_name(node_element)
scene.em_list.add()
scene.em_list[em_list_index_ema].name = my_nodename
scene.em_list[em_list_index_ema].icon = check_objs_in_scene_and_provide_icon_for_list_element(my_nodename)
scene.em_list[em_list_index_ema].y_pos = float(my_node_y_pos)
scene.em_list[em_list_index_ema].description = my_node_description
#print(my_node_shape)
if my_node_fill_color == '#FFFFFF':
if my_node_shape == "ellipse" or my_node_shape == "octagon":
scene.em_list[em_list_index_ema].shape = my_node_shape+"_white"
else:
scene.em_list[em_list_index_ema].shape = my_node_shape
else:
scene.em_list[em_list_index_ema].shape = my_node_shape
scene.em_list[em_list_index_ema].id_node = getnode_id(node_element)
em_list_index_ema += 1
elif EM_check_node_document(node_element):
source_already_in_list = False
source_number = 2
src_nodename, src_node_id, src_node_description, src_nodeurl, subnode_is_document = EM_extract_document_node(node_element)
src_nodename_safe = src_nodename
if em_sources_index_ema > 0:
for source_item in scene.em_sources_list:
if source_item.name == src_nodename:
source_already_in_list = True
if source_already_in_list:
src_nodename = src_nodename+"_"+str(source_number)
source_number +=1
scene.em_sources_list.add()
scene.em_sources_list[em_sources_index_ema].name = src_nodename
scene.em_sources_list[em_sources_index_ema].icon = check_objs_in_scene_and_provide_icon_for_list_element(src_nodename_safe)
scene.em_sources_list[em_sources_index_ema].id_node = src_node_id
scene.em_sources_list[em_sources_index_ema].url = src_nodeurl
if src_nodeurl == "--None--":
scene.em_sources_list[em_sources_index_ema].icon_url = "CHECKBOX_DEHLT"
else:
scene.em_sources_list[em_sources_index_ema].icon_url = "CHECKBOX_HLT"
scene.em_sources_list[em_sources_index_ema].description = src_node_description
em_sources_index_ema += 1
elif EM_check_node_property(node_element):
pro_nodename, pro_node_id, pro_node_description, pro_nodeurl, subnode_is_property = EM_extract_property_node(node_element)
scene.em_properties_list.add()
scene.em_properties_list[em_properties_index_ema].name = pro_nodename
scene.em_properties_list[em_properties_index_ema].icon = check_objs_in_scene_and_provide_icon_for_list_element(pro_nodename)
scene.em_properties_list[em_properties_index_ema].id_node = pro_node_id
scene.em_properties_list[em_properties_index_ema].url = pro_nodeurl
if pro_nodeurl == "--None--":
scene.em_properties_list[em_properties_index_ema].icon_url = "CHECKBOX_DEHLT"
else:
scene.em_properties_list[em_properties_index_ema].icon_url = "CHECKBOX_HLT"
scene.em_properties_list[em_properties_index_ema].description = pro_node_description
em_properties_index_ema += 1
elif EM_check_node_extractor(node_element):
ext_nodename, ext_node_id, ext_node_description, ext_nodeurl, subnode_is_extractor = EM_extract_extractor_node(node_element)
scene.em_extractors_list.add()
scene.em_extractors_list[em_extractors_index_ema].name = ext_nodename
scene.em_extractors_list[em_extractors_index_ema].id_node = ext_node_id
scene.em_extractors_list[em_extractors_index_ema].icon = check_objs_in_scene_and_provide_icon_for_list_element(ext_nodename)
scene.em_extractors_list[em_extractors_index_ema].url = ext_nodeurl
#print(ext_nodeurl)
if ext_nodeurl == "--None--":
scene.em_extractors_list[em_extractors_index_ema].icon_url = "CHECKBOX_DEHLT"
else:
scene.em_extractors_list[em_extractors_index_ema].icon_url = "CHECKBOX_HLT"
scene.em_extractors_list[em_extractors_index_ema].description = ext_node_description
em_extractors_index_ema += 1
elif EM_check_node_combiner(node_element):
ext_nodename, ext_node_id, ext_node_description, ext_nodeurl, subnode_is_combiner = EM_extract_combiner_node(node_element)
scene.em_combiners_list.add()
scene.em_combiners_list[em_combiners_index_ema].name = ext_nodename
scene.em_combiners_list[em_combiners_index_ema].id_node = ext_node_id
scene.em_combiners_list[em_combiners_index_ema].icon = check_objs_in_scene_and_provide_icon_for_list_element(ext_nodename)
scene.em_combiners_list[em_combiners_index_ema].url = ext_nodeurl
#print(ext_nodeurl)
if ext_nodeurl == "--None--":
scene.em_combiners_list[em_combiners_index_ema].icon_url = "CHECKBOX_DEHLT"
else:
scene.em_combiners_list[em_combiners_index_ema].icon_url = "CHECKBOX_HLT"
scene.em_combiners_list[em_combiners_index_ema].description = ext_node_description
em_combiners_index_ema += 1
else:
pass
if EM_check_node_type(node_element) == 'node_swimlane':
extract_epochs(node_element)
for em_i in range(len(scene.em_list)):
for epoch_in in range(len(scene.epoch_list)):
if scene.epoch_list[epoch_in].min_y < scene.em_list[em_i].y_pos < scene.epoch_list[epoch_in].max_y:
scene.em_list[em_i].epoch = scene.epoch_list[epoch_in].name
#porzione di codice per estrarre le continuità
for node_element in allnodes:
if EM_check_node_type(node_element) == 'node_simple': # The node is not a group or a swimlane
if EM_check_node_continuity(node_element):
#print("found continuity node")
EM_us_target, continuity_y = get_edge_target(tree, node_element)
#print(EM_us_target+" has y value: "+str(continuity_y))
for EM_item in bpy.context.scene.em_list:
if EM_item.icon == "RESTRICT_INSTANCED_OFF":
if EM_item.name == EM_us_target:
for ep_i in range(len(scene.epoch_list)):
#print("epoca "+epoch.name+" : min"+str(epoch.min_y)+" max: "+str(epoch.max_y)+" minore di "+str(continuity_y)+" e "+ str(epoch.min_y) +" minore di "+str(EM_item.y_pos))
if scene.epoch_list[ep_i].max_y > continuity_y and scene.epoch_list[ep_i].max_y < EM_item.y_pos:
#print("found")
scene.em_reused.add()
scene.em_reused[em_reused_index].epoch = scene.epoch_list[ep_i].name
scene.em_reused[em_reused_index].em_element = EM_item.name
#print("All'epoca "+scene.em_reused[em_reused_index].epoch+ " appartiene : "+ scene.em_reused[em_reused_index].em_element)
em_reused_index += 1
read_edge_db(context,tree)
try:
node_send = scene.em_list[scene.em_list_index]
except IndexError as error:
scene.em_list_index = 0
node_send = scene.em_list[scene.em_list_index]
create_derived_lists(node_send)
if context.scene.proxy_display_mode == "EM":
bpy.ops.emset.emmaterial()
else:
bpy.ops.emset.epochmaterial()
return {'FINISHED'}