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distributed-system

In this project, you are asked to design and implement a system for remote file access based on client-server architecture. The files are stored on the local disk of the server. The server program implements a set of services for clients to remotely access the files. Meanwhile, the client program provides an interface for users to invoke these services. On receiving a request input from the user, the client sends the request to the server. The server performs the requested service and returns the result to the client. The client then presents the result on the console to the user. The client-server communication is carried out using UDP.

requirements

client

  • implement an in-memory cache for read service, and do not call server if the exact parameter has been called before.
  • specify cache TTL on start
  • implement calls to the 3 services
  • implement at-least once and at-most once semantics

server

  • Service 1: read a file by the following parameters: file name, offset, and number of bytes to read.
  • Service 2: insert byte(s) into a file by the following parameters: file name, offset, and byte stream to insert.
  • Service 3: allow client to regsiter for update for a file by passing in the filename and duration of subscription.
  • Service 4: generate uuid for client to use for at-least-once and at-most-once semantics

report

  • design request and response format

design

request format

Operation UUID Offset Length Content
(1 byte) (16 bytes) (4 bytes) (4 bytes) Variable Size
R/W/S/I Char String Integer Integer String
  • for read operation, content is only the filepath
  • for write operation, content is the <filepath|data> string separated by |
  • e.g. write "W 00000000 <offset> 0000 /server/test.txt|hello world"
  • e.g. subscrption "S 0000000 0000 <duration millisecond> <filepath>"
  • e.g. read "R <UUID> <offset> <length> /server/test.txt"
  • e.g. request UUID "I 00000000 0000 0000 /server/test.txt"
  • e.g. request file modified time "T 00000000 0000 0000 /server/test.txt"

client local byte order -> network byte order htonl network byte order -> system local byte order ntohl

response format

Code Message
(4 byte) Variable size
Integer String
  • e.g. response "0 hello world"
  • e.g. response "0 xxxx-xxxx-xxxx-xxxx"

Usage

Client

Quick Start

Client has been complied to executables in folder cmd, you can simply run it:

./cmd/client_macos

Client provide multiple executable for different platforms:

Platform Executable
Linux x64 client_linux64
Linux x32 client_linux32
Mac OS client_macos
Windows x64 client_win64
Windows x32 client_win32

Optional Command Line Arguments

You can initalize the client with command line arguments below:

Parameter Description Default Value
debug Whether show debug message true
ip IP address of server 10.0.0.2
p Port of server 12345
type Request type idempotence
t Freshness interval of cache 30(second)

Here is a example:

# This command allows you to customize the server info
./cmd/client_macos -ip 192.168.1.1 -p 6666

Note: if you set type to any other value expect idempotence, the request will not be idempotent. For example:

# Those command are idempotent
./cmd/client_macos -type idempotence
./cmd/client_macos

# Those command are not idempotent
./cmd/client_macos -type non-idempotence
./cmd/client_macos -type doge
./cmd/client_macos -type I-love-distrubuted-system

Debug

Note: debug mode is ON by default, you can turn it off manually by setting the debug parameter to false

When debug mode is on, debug message will be shown on terminal while using, providing debug information speacially the raw request bytes and raw respond bytes.

A generic message is liked:

### debug msg
### funtion: main.register
### request bytes: [83 0 0 0 0 88 27 0 0 100 111 103 101]

The 2nd column shows the funtion name of the request caller.
The 3rd column shows the raw request bytes, each byte is shown as the ASCII decimal format

Here is the comparison between the example and its raw content before marshalling:

### request bytes: [83 0 0 0 0 88 27 0 0 100 111 103 101]

### raw content before marshalling
option: 'S'
UUID:   "0000000000000000"
offset: 0
length: 7
content: doge

Through debug mode, we can check if the bytes after marshalling meet our expection.