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我加了游戏中支持的图片格式,现在windows可以编译通过,在mac上使用 node-gyp编译时报了很多错,解决报错编译后,使用自己编译的 darwin-arm64-binding.node 时node会发生闪退并且没有报错信息,但使用项目中已经编译好的进行格式间转换就没有问题。
目前闪退发生在new Image().loadFromBuffer(buf, 0, buf.length);,请问 darwin-arm64 上正确的编译方式是什么?
new Image().loadFromBuffer(buf, 0, buf.length);
The text was updated successfully, but these errors were encountered:
现在不可用么?
Sorry, something went wrong.
我的就是这个错
大佬 解决了吗?
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我加了游戏中支持的图片格式,现在windows可以编译通过,在mac上使用 node-gyp编译时报了很多错,解决报错编译后,使用自己编译的 darwin-arm64-binding.node 时node会发生闪退并且没有报错信息,但使用项目中已经编译好的进行格式间转换就没有问题。
目前闪退发生在
new Image().loadFromBuffer(buf, 0, buf.length);
,请问 darwin-arm64 上正确的编译方式是什么?The text was updated successfully, but these errors were encountered: