This sample is the companion code to the blog post "Hexagonal Bokeh Blur Revisited".
- The repository contains an AMD RenderMonkey 1.82 workspace. This is required in order to run the sample.
- You can download RenderMonkey on AMD's GPUOpen.
- Blog Post
- WHITE, John and BARRÉ-BRISEBOIS, Colin. More Performance, Five Rendering Ideas From Battlefield 3 and Need For Speed: The Run, Advances in Real-Time Rendering, SIGGRAPH 2011.