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TODO
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TODO
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* Persistance
* Configuration data
* Vendor items/prices
* Enemy types
* ...
* Multiplayer communication
* pvp combat
* privmsg
* party
* partymsg/channels
* verify reliability
* Combat
* Special skills
* More interesting effects?
- Healing
- Poison (damage over time)
- Buff/debuff
- Multiple targets
* Items
- Potions
- Armor
* Random numbers
* dSFMT (is rand()%n good enough?)
* seeding
* time(0)
* predictable
* multiple users could get same seed
* /dev/random
* Configurable/translatable strings
* gettext
* modify makefile to create/update po/mo files
* most strings need replacement to fit game theme
* Objective is to have everything seem like ingame
* Validate user input
* Messges
* Printable characters only
* needs probably ICU for unicode support
* Configuration
* Config files
* Parsing (library)?
* Compile time (defines)
* In database
* Database login info etc needs to be somewhere too
* Vendors
* sell stuff
* limited supply
* replenishes eventually
* more items
* Loot
* Creeps drop stuff to sell to vendors
* need skills to recover
* Day/night cycle?
* effects from wu xing theory.. what would they be..
* Day length
* 24/12/8 hours
* Web ui
* "High score" list
* "Daily news"