Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Playtesting profiles #29

Open
TheGLander opened this issue Mar 1, 2023 · 0 comments
Open

Playtesting profiles #29

TheGLander opened this issue Mar 1, 2023 · 0 comments

Comments

@TheGLander
Copy link
Contributor

TheGLander commented Mar 1, 2023

Currently, there are a set number of ways to playtest levels in CCEdit and CC2Edit, which all are hardcoded. I think it would be neat if playtesting has customizable profiles, and worked more like code debuggers. There are many use cases for this, for example, creating additional profiles for not built-in programs, such as SuperCC for CC1 or MSCC modifications, replacing the current checkboxes. This could be very useful for CC2Edit, for presets with different C2G presets, or for quick playtesting for multiple emulators, without having to swap the link every time. This could also possibly simplify adding new types of playtesting, since the code base would be theoretically easier to extend. Of course, this is a very complex feature, but I think it would be really useful.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

No branches or pull requests

2 participants