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float64_slice.go
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float64_slice.go
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// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
package zflag
import (
"fmt"
"strconv"
"strings"
)
// -- float64Slice Value
type float64SliceValue struct {
value *[]float64
changed bool
}
var _ Value = (*float64SliceValue)(nil)
var _ Getter = (*float64SliceValue)(nil)
var _ SliceValue = (*float64SliceValue)(nil)
var _ Typed = (*float64SliceValue)(nil)
func newFloat64SliceValue(val []float64, p *[]float64) *float64SliceValue {
isv := new(float64SliceValue)
isv.value = p
*isv.value = val
return isv
}
func (s *float64SliceValue) Get() interface{} {
return *s.value
}
func (s *float64SliceValue) Set(val string) error {
val = strings.TrimSpace(val)
out, err := strconv.ParseFloat(val, 64)
if err != nil {
return err
}
if !s.changed {
*s.value = []float64{}
}
*s.value = append(*s.value, out)
s.changed = true
return nil
}
func (s *float64SliceValue) Type() string {
return "float64Slice"
}
func (s *float64SliceValue) String() string {
if s.value == nil {
return "[]"
}
return fmt.Sprintf("%f", *s.value)
}
func (s *float64SliceValue) fromString(val string) (float64, error) {
return strconv.ParseFloat(val, 64)
}
func (s *float64SliceValue) toString(val float64) string {
return fmt.Sprintf("%f", val)
}
func (s *float64SliceValue) Append(val string) error {
i, err := s.fromString(val)
if err != nil {
return err
}
*s.value = append(*s.value, i)
return nil
}
func (s *float64SliceValue) Replace(val []string) error {
out := make([]float64, len(val))
for i, d := range val {
var err error
out[i], err = s.fromString(d)
if err != nil {
return err
}
}
*s.value = out
return nil
}
func (s *float64SliceValue) GetSlice() []string {
out := make([]string, len(*s.value))
for i, d := range *s.value {
out[i] = s.toString(d)
}
return out
}
// GetFloat64Slice return the []float64 value of a flag with the given name
func (fs *FlagSet) GetFloat64Slice(name string) ([]float64, error) {
val, err := fs.getFlagValue(name, "float64Slice")
if err != nil {
return []float64{}, err
}
return val.([]float64), nil
}
// MustGetFloat64Slice is like GetFloat64Slice, but panics on error.
func (fs *FlagSet) MustGetFloat64Slice(name string) []float64 {
val, err := fs.GetFloat64Slice(name)
if err != nil {
panic(err)
}
return val
}
// Float64SliceVar defines a float64Slice flag with specified name, default value, and usage string.
// The argument p points to a []float64 variable in which to store the value of the flag.
func (fs *FlagSet) Float64SliceVar(p *[]float64, name string, value []float64, usage string, opts ...Opt) {
fs.Var(newFloat64SliceValue(value, p), name, usage, opts...)
}
// Float64SliceVar defines a float64[] flag with specified name, default value, and usage string.
// The argument p points to a float64[] variable in which to store the value of the flag.
func Float64SliceVar(p *[]float64, name string, value []float64, usage string, opts ...Opt) {
CommandLine.Float64SliceVar(p, name, value, usage, opts...)
}
// Float64Slice defines a []float64 flag with specified name, default value, and usage string.
// The return value is the address of a []float64 variable that stores the value of the flag.
func (fs *FlagSet) Float64Slice(name string, value []float64, usage string, opts ...Opt) *[]float64 {
var p []float64
fs.Float64SliceVar(&p, name, value, usage, opts...)
return &p
}
// Float64Slice defines a []float64 flag with specified name, default value, and usage string.
// The return value is the address of a []float64 variable that stores the value of the flag.
func Float64Slice(name string, value []float64, usage string, opts ...Opt) *[]float64 {
return CommandLine.Float64Slice(name, value, usage, opts...)
}