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uint32_slice.go
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/
uint32_slice.go
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// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
package zflag
import (
"fmt"
"strconv"
"strings"
)
// -- uint32Slice Value
type uint32SliceValue struct {
value *[]uint32
changed bool
}
var _ Value = (*uint32SliceValue)(nil)
var _ Getter = (*uint32SliceValue)(nil)
var _ SliceValue = (*uint32SliceValue)(nil)
var _ Typed = (*uint32SliceValue)(nil)
func newUint32SliceValue(val []uint32, p *[]uint32) *uint32SliceValue {
isv := new(uint32SliceValue)
isv.value = p
*isv.value = val
return isv
}
func (s *uint32SliceValue) Get() interface{} {
return *s.value
}
func (s *uint32SliceValue) Set(val string) error {
val = strings.TrimSpace(val)
temp64, err := strconv.ParseUint(val, 0, 32)
if err != nil {
return err
}
if !s.changed {
*s.value = []uint32{}
}
*s.value = append(*s.value, uint32(temp64))
s.changed = true
return nil
}
func (s *uint32SliceValue) Type() string {
return "uint32Slice"
}
func (s *uint32SliceValue) String() string {
if s.value == nil {
return "[]"
}
return fmt.Sprintf("%d", *s.value)
}
func (s *uint32SliceValue) fromString(val string) (uint32, error) {
t64, err := strconv.ParseUint(val, 0, 32)
if err != nil {
return 0, err
}
return uint32(t64), nil
}
func (s *uint32SliceValue) toString(val uint32) string {
return fmt.Sprintf("%d", val)
}
func (s *uint32SliceValue) Append(val string) error {
i, err := s.fromString(val)
if err != nil {
return err
}
*s.value = append(*s.value, i)
return nil
}
func (s *uint32SliceValue) Replace(val []string) error {
out := make([]uint32, len(val))
for i, d := range val {
var err error
out[i], err = s.fromString(d)
if err != nil {
return err
}
}
*s.value = out
return nil
}
func (s *uint32SliceValue) GetSlice() []string {
out := make([]string, len(*s.value))
for i, d := range *s.value {
out[i] = s.toString(d)
}
return out
}
// GetUint32Slice return the []uint32 value of a flag with the given name
func (fs *FlagSet) GetUint32Slice(name string) ([]uint32, error) {
val, err := fs.getFlagValue(name, "uint32Slice")
if err != nil {
return []uint32{}, err
}
return val.([]uint32), nil
}
// MustGetUint32Slice is like GetUint32Slice, but panics on error.
func (fs *FlagSet) MustGetUint32Slice(name string) []uint32 {
val, err := fs.GetUint32Slice(name)
if err != nil {
panic(err)
}
return val
}
// Uint32SliceVar defines a []uint32 flag with specified name, default value, and usage string.
// The argument p points to a []uint32 variable in which to store the value of the flag.
func (fs *FlagSet) Uint32SliceVar(p *[]uint32, name string, value []uint32, usage string, opts ...Opt) {
fs.Var(newUint32SliceValue(value, p), name, usage, opts...)
}
// Uint32SliceVar defines a []uint32 flag with specified name, default value, and usage string.
// The argument p points to a []uint32 variable in which to store the value of the flag.
func Uint32SliceVar(p *[]uint32, name string, value []uint32, usage string, opts ...Opt) {
CommandLine.Uint32SliceVar(p, name, value, usage, opts...)
}
// Uint32Slice defines a []uint32 flag with specified name, default value, and usage string.
// The return value is the address of a []uint32 variable that stores the value of the flag.
func (fs *FlagSet) Uint32Slice(name string, value []uint32, usage string, opts ...Opt) *[]uint32 {
var p []uint32
fs.Uint32SliceVar(&p, name, value, usage, opts...)
return &p
}
// Uint32Slice defines a []uint32 flag with specified name, default value, and usage string.
// The return value is the address of a []uint32 variable that stores the value of the flag.
func Uint32Slice(name string, value []uint32, usage string, opts ...Opt) *[]uint32 {
return CommandLine.Uint32Slice(name, value, usage, opts...)
}