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uint_slice.go
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uint_slice.go
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// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
package zflag
import (
"fmt"
"strconv"
"strings"
)
// -- uintSlice Value
type uintSliceValue struct {
value *[]uint
changed bool
}
var _ Value = (*uintSliceValue)(nil)
var _ Getter = (*uintSliceValue)(nil)
var _ SliceValue = (*uintSliceValue)(nil)
var _ Typed = (*uintSliceValue)(nil)
func newUintSliceValue(val []uint, p *[]uint) *uintSliceValue {
uisv := new(uintSliceValue)
uisv.value = p
*uisv.value = val
return uisv
}
func (s *uintSliceValue) Set(val string) error {
val = strings.TrimSpace(val)
u, err := strconv.ParseUint(val, 10, 0)
if err != nil {
return err
}
if !s.changed {
*s.value = []uint{}
}
*s.value = append(*s.value, uint(u))
s.changed = true
return nil
}
func (s *uintSliceValue) Get() interface{} {
return *s.value
}
func (s *uintSliceValue) Type() string {
return "uintSlice"
}
func (s *uintSliceValue) String() string {
if s.value == nil {
return "[]"
}
return fmt.Sprintf("%d", *s.value)
}
func (s *uintSliceValue) fromString(val string) (uint, error) {
t, err := strconv.ParseUint(val, 10, 0)
if err != nil {
return 0, err
}
return uint(t), nil
}
func (s *uintSliceValue) toString(val uint) string {
return fmt.Sprintf("%d", val)
}
func (s *uintSliceValue) Append(val string) error {
i, err := s.fromString(val)
if err != nil {
return err
}
*s.value = append(*s.value, i)
return nil
}
func (s *uintSliceValue) Replace(val []string) error {
out := make([]uint, len(val))
for i, d := range val {
var err error
out[i], err = s.fromString(d)
if err != nil {
return err
}
}
*s.value = out
return nil
}
func (s *uintSliceValue) GetSlice() []string {
out := make([]string, len(*s.value))
for i, d := range *s.value {
out[i] = s.toString(d)
}
return out
}
// GetUintSlice returns the []uint value of a flag with the given name.
func (fs *FlagSet) GetUintSlice(name string) ([]uint, error) {
val, err := fs.getFlagValue(name, "uintSlice")
if err != nil {
return []uint{}, err
}
return val.([]uint), nil
}
// MustGetUintSlice is like GetUintSlice, but panics on error.
func (fs *FlagSet) MustGetUintSlice(name string) []uint {
val, err := fs.GetUintSlice(name)
if err != nil {
panic(err)
}
return val
}
// UintSliceVar defines a []uint flag with specified name, default value, and usage string.
// The argument p points to a []uint variable in which to store the value of the flag.
func (fs *FlagSet) UintSliceVar(p *[]uint, name string, value []uint, usage string, opts ...Opt) {
fs.Var(newUintSliceValue(value, p), name, usage, opts...)
}
// UintSliceVar defines a []uint flag with specified name, default value, and usage string.
// The argument p points to a []uint variable in which to store the value of the flag.
func UintSliceVar(p *[]uint, name string, value []uint, usage string, opts ...Opt) {
CommandLine.UintSliceVar(p, name, value, usage, opts...)
}
// UintSlice defines a []uint flag with specified name, default value, and usage string.
// The return value is the address of a []uint variable that stores the value of the flag.
func (fs *FlagSet) UintSlice(name string, value []uint, usage string, opts ...Opt) *[]uint {
var p []uint
fs.UintSliceVar(&p, name, value, usage, opts...)
return &p
}
// UintSlice defines a []uint flag with specified name, default value, and usage string.
// The return value is the address of a []uint variable that stores the value of the flag.
func UintSlice(name string, value []uint, usage string, opts ...Opt) *[]uint {
return CommandLine.UintSlice(name, value, usage, opts...)
}