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HA's Modes, Presets & Actions
David Bonnes edited this page Apr 3, 2021
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10 revisions
(the following ignores cooling for now)
HA Climate entities have a MODE
that can be in one of three (noun):
-
Off
: will never act to raise the current temp to a setpoint:Idle
or /Heating
is not applicable -
Heat
: when required, will move fromIdle
toHeating
to raise the temp to the setpoint -
Auto
: same asHeat
, but the setpoint cannot be changed by the user (without first changing toHeat
)
If not Off
, HA Climate entities may be taking an ACTION
(verb):
-
Heating
: acting to raise the Climate'scurrent_temperature
to the (target)temperature
(a.k.a. setpoint) -
Idle
: not doing anything, not providing any heat
(all this is further complicated if your system can cool as well as heat)
** everything else ** is a PRESET
- the archetype being an Away
mode.
For example, if your TCS (an evohome term, aka controller, system, house, location) is in:
- evohome's Away mode, you can't change the setpoints of the zones, so that is
Auto
rather thanHeat
- evohome's Eco/Boost mode, you can change the zone setpoints, so that is
Heat
rather thanAuto
- evohome's HeatingOff mode, then it is
Off
for HA
With the the exception of HeatingOff, all evohome modes will map to either Auto
or Heat
- you will need to look at the PRESET
to know.