- create(options: GameOptions)
Create a new game instance.
- configure(options: ConfigurationOptions)
Global configuration.
See Game properties
- id: string
- globals: Object
- stages(): Stage[]
- start()
- pause()
- reset()
- perspective: Perspective
- backgroundColor: Color
- backgroundImage: string
- children(globals): Entity[]
- reset()
- change()
- create(options: EntityOptions)
- group: Group
- setup(options: SetupOptions)
- update(options: UpdateOptions)
- collision(options: CollisionOptions)
- name: string
- spawn(T)
- spawnRelative(T)
- destroy()
- Box
- Sphere
- Plane
- Sprite
- images: Image[]
- animations: Animation[]
- sheets: Sheet[]
- Text
- Level
- Model
- Actor
- Camera
- Light
- Trigger
- Entered
- Held => Time
- Exit
- Physics (NMI)
- Shader