An abstracted modular game framework with integrated pixel editor and realtime asset manager and a level editor with dynamic block type definitions and a skeletal character animator and inverse kinematics and a game.
Well, maybe just an abstracted modular game framework with an integrated pixel editor and a realtime asset manager and a level editor with dynamic block type definitions and a skeletal character animator and inverse kinematics.
I am dead seriously sarcastic about this. Deal with it.
Also, it's a secret, shhhhhh!