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Join a game #38
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Join a game #38
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Collaborator
ThunderDev1
commented
Dec 3, 2019
- Player presence in game is based on socket connection: on connect, add to database, on disconnect remove.
- Allow multiple independant game lobbies
- Lobby host is the oldest lobby member
- Use cooler random names
- QnD styling for player display in lobby
- Added some missing types
- Update readme
The host is now the oldest member of the lobby
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hissalht
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Dec 5, 2019
navigate(`/lobby/${game.id}`) | ||
}) | ||
const createGame = async () => { | ||
const postGameResponse: AxiosResponse<Game> = await axios.post(`/games`) |
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nice, can we also provide an error type ?
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No specific errors to catch here, maybe inside a global error handler.
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