WiiController32u4
is an Arduino project that allows you to use a Wii Classic Controller as an input device for your Arduino-based projects. The code reads the button states of the Wii Classic Controller and processes them to be used in various applications.
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- Supports all buttons on the Wii Classic Controller
- Reads and processes analog stick positions
- Configurable pin mappings for the buttons
- Simple integration with other Arduino projects
- Arduino board (e.g., Arduino Leonardo)
- Wii Classic Controller
- Necessary wiring to connect the Wii Classic Controller to the Arduino
- Arduino IDE
- Wire Library (included with Arduino IDE)
The following table shows the pin configuration for the Wii Classic Controller buttons:
Button | Arduino Pin |
---|---|
D-PAD LEFT | A3 |
D-PAD RIGHT | A2 |
D-PAD UP | A4 |
D-PAD DOWN | A5 |
A BUTTON | 4 |
B BUTTON | 6 |
X BUTTON | 10 |
Y BUTTON | 13 |
L BUTTON | 9 |
R BUTTON | 12 |
MINUS BUTTON | A0 |
PLUS BUTTON | 5 |
HOME BUTTON | A1 |
ZL BUTTON | 8 |
ZR BUTTON | 2 |
- Clone or download the repository to your local machine.
- Open the
wcc.ino
file in the Arduino IDE. - Connect the Wii Classic Controller to your Arduino board as per the pin configuration.
- Upload the code to your Arduino board.
This project is licensed under the MIT License - see the LICENSE file for details.
Contributions are welcome! Please open an issue or submit a pull request for any changes