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Issue#111 Change behavior of second level entities #117
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Hi @ihordubas1 thank you for this PR. It seems like a good start although I was unable to see what is different in the application based on this code change. I would encourage you to see the work in progress here: #112. I'm not a great react dev so it's probably not implemented correctly, and my CSS changes broke some things, but it shows the example of having all of the entities listed in the scene graph which is part of the goal of #111 If it helps I can provide more guidance, for example having a better test case and defined output |
Hi @kfarr, thanks for provided example from your PR, I checked it. |
Hi @ihordubas1 great progress, almost there! Final change:
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Hi @kfarr, I pushed new commit where I:
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getting closer, here are remaining issues: Here are video recordings to explain, sorry the audio is not great I'm at a cafe:
Yes that is ok and expected behavior
No, this is adding new behavior not expected. See video1 for explanation of restoring existing expected behavior. |
Hi @kfarr Just one little question from video0. You said that on 00:41 that ''expected behavior - this layer to be expanded by default''. Do you mean only 3D Street Layers to be expended or all other too? I mean 3D Street Layers, 2D Street Layers, Environment etc.. |
this looks and works great, thank you @ihordubas1 ! |
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