Fix 3D overlap when animating by checking Mobject family members recursively instead of self.mobjects
#2254
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Motivation
As I mentioned in my previous pull request, I had problems when rendering
VMobject
s that overlap in 3D. The solution for that was makingScene
aware ofMobject.z_index
when grouping. Now, I had problems with animations, becauseScene.begin_animations
adds the mobject if it's not present in the scene, but it doesn't look recursively, so it could be present, but the scene adds it again, and that can be a bad behavior when submobjects had differentz_index
.Proposed changes
manimlib.scene.scene
manimlib.animation.animation
Example scene