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ARCHIVED This used to be the most used API library for the game EVE Online, before the API was replaced in 2018

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DEPRECATED AND ARCHIVED

CCP recently (2018) ended the XML API, thus there isn't really a point in continuing this library. This repository has been archived in case you ever need access to the code again, but if you read this its very likely that this library is not what you have been looking for.

regards, PP

PhealNG

Latest Stable Version Total Downloads

Copyright (C) 2012 - 2018 by Peter Petermann All rights reserved.

PhealNG is a refactoring of Pheal to meet more modern PHP development standards, for example to support namespaces and PSR-0 classloading.

LICENSE

Pheal is licensed under a MIT style license, see LICENSE.txt for further information

FEATURES

  • does not need to change when EVE API changes

REQUIREMENTS

  • PHP 5.4+

INSTALLATION

composer

PhealNG will be available as package 3rdpartyeve/phealng through packagist on composer http://getcomposer.org, if you don't know composer yet, now is a good time to read up on it.

You can also download it from github, but life is so much easier with composer!

PhealNG Usage

Prequesites

composer.json

In your project root create a file named composer.json, containing the following json data:

{
    "require": {
        "3rdpartyeve/phealng": "~2.0"
    }
}

Note: replace ~2.0 by what ever version you want to use, you can use dev-master but it will likely be unstable.

Hint: PhealNG follows semantic versioning http://semver.org

Hint: Latest Stable Version

composer

Composer is a tool intended to manage dependencies in PHP applications. If you haven't installed composer yet, checkout the composer installation here: http://getcomposer.org/doc/00-intro.md#installation-nix

run composer

Now in your projects root, run the following command, which will download PhealNG for you and update the vendor/autoload.php

$ php composer.phar install

the most basic PhealNG Script

this is a very basic example, which should be able to run on its own (with only pheal as dependency) obviously, if you use a framework, some of the steps might look different, for example if you use symfony2, you might already have composer working and already have the autoloading required.

PhealNG basically builds the request by the scope and the method called, in this example the scope used is "server" and the API page requested is ServerStatus.xml.aspx

For more information on the API Pages available, refer to http://wiki.eve-id.net/APIv2_Page_Index

<?php
require_once 'vendor/autoload.php';

//import namespace
use Pheal\Pheal;

// create pheal object with default values
// so far this will not use caching, and since no key is supplied
// only allow access to the public parts of the EVE API
$pheal = new Pheal();

// requests /server/ServerStatus.xml.aspx
$response = $pheal->serverScope->ServerStatus();

echo sprintf(
  "Hello Visitor! The EVE Online Server is: %s!, current amount of online players: %s",
  $response->serverOpen ? "open" : "closed",
  $response->onlinePlayers
);

a bit more complex script

most API Pages require an API key with a certain set of rights available, in this example we will request char/CharacterSheet.xml.aspx, which requires a characterID passed as parameter, aswell as an API Key that contains the AccessMask 8.

<?php
require_once 'vendor/autoload.php';

//import namespace
use Pheal\Pheal;
use Pheal\Core\Config;

// the information required by this example, usually, your application would
// prompt your user for this, and/or use its database to read those information
// information like the characterID can be obtained through the EVE API,
// please check the documentation at http://wiki.eve-id.net/APIv2_Page_Index for more information
$keyID = 123456;
$vCode = "AbcDEFghYXZadfADFasdFASDFasdfQWERGHADAQerqEFADSFASDfqQER";
$characterID = 1234567;

// Pheal configuration
// Pheal may be configured through variables at the \Pheal\Cache\FileStorage Singleton object
// this allows to use different fetchers, caches, archives etc.

// setup file cache - CCP wants you to respect their cache timers, meaning
// some of the API Pages will return the same data for a specific while, or worse
// an error. If you use one of the availabe caching implementations,
// pheal will do the caching transparently for you.
// in this example we use the file cache, and configure it so it will write the cache files
// to /tmp/phealcache
Config::getInstance()->cache = new \Pheal\Cache\FileStorage('/tmp/phealcache/');

// The EVE API blocks applications which cause too many errors. Requesting a page
// that the API key does not allow to request is one of those possible errors.
// Pheal can be configured so pheal will request the AccessMask of a specific key
// and block requests to API Pages not covered by that key.
Config::getInstance()->access = new \Pheal\Access\StaticCheck();

// create pheal object with default values
// so far this will not use caching, and since no key is supplied
// only allow access to the public parts of the EVE API
//
// in this example, instead of using the scopenameScope getter,
// we set the scope directly in the constructor
$pheal = new Pheal($keyID, $vCode, "char");

try {
    // parameters for the request, like a characterID can be added
    // by handing the method an array of those parameters as argument
    $response = $pheal->CharacterSheet(array("characterID" => $characterID));

    echo sprintf(
        "Hello Visitor, Character %s was created at %s is of the %s race and belongs to the corporation %s",
        $response->name,
        $response->DoB,
        $response->race,
        $response->corporationName
    );

// there is a variety of things that can go wrong, like the EVE API not responding,
// the key being invalid, the key not having the rights to call the method
// or the characterID being wrong - just to name a few. So it is basically
// a good idea to catch Exceptions. Usually you would want to log that the
// exception happend and then decide how to inform the user about it.
// In this example we simply catch all PhealExceptions and display their message
} catch (\Pheal\Exceptions\PhealException $e) {
    echo sprintf(
        "an exception was caught! Type: %s Message: %s",
        get_class($e),
        $e->getMessage()
    );
}

Configuration Options

In the previous example there is already two configuration options introduced, however there are quite a few more. For more information it is worth reading the contents of the vendor/3rdpartyeve/phealng/lib/Pheal/Core/Config.php file.

Caching

CCP wants you to respect their cache timers, meaning some of the API Pages will return the same data for a specific while, or worse an error. If you use one of the available caching implementations, pheal will do the caching transparently for you. Pheal offers this implementations out of the box:

  • NullStorage (no caching!)
  • FileStorage
  • ForcedFileStorage
  • HashedNameFileStorage
  • MemcacheStorage
  • MemcachedStorage
  • RedisStorage
  • PdoStorage (database caching)

Please refer to the api docs of the classes for more information.

PdoStorage (database caching)

In order to cache the request in the database you have to create the table first.

for a MySQL DB you can use this snippet as an example:

    CREATE TABLE `phealng-cache` (
        `userId` INT(10) UNSIGNED NOT NULL,
        `scope` VARCHAR(50) NOT NULL,
        `name` VARCHAR(100) NOT NULL,
        `args` VARCHAR(250) NOT NULL,
        `cachedUntil` TIMESTAMP NOT NULL,
        `xml` LONGTEXT NOT NULL,
        PRIMARY KEY (`userId`, `scope`, `name`, `args`)
    )
    COMMENT='Caching for PhealNG'
    COLLATE='utf8_general_ci'
    ENGINE=InnoDB;

Logger

Pheal comes with 3 Loggers that can be used, the default one being the Null Logger \Pheal\Log\NullStorage, which will not log anything. Then there is the Legacy Logger \Pheal\Log\FileStorage, which can log into files (see its code for more information). Consider that one deprecated. And then there is the PsrLogger, which is basically a class that can wrap around any existing PSR-3 compatible logger, so Pheal can use your frameworks logger to spit out its logging information.

Usage Example:

    <?php
    require_once 'vendor/autoload.php';
    
    // initialize a PSR-3 compatible logger. in this example, we assume that you have added monolog/monolog to your 
    // composer dependencies, but really this part of the code depends on which PSR-3 compatible logger you use,
    // and where you get it from usually depends on your framework.
    $psr = new \Monolog\Logger('test');
    $psr->pushHandler(new \Monolog\Handler\StreamHandler('test.log', Logger::DEBUG));
    
    // configure pheal to use the \Pheal\Log\PsrLogger, handing over the PSR-3 compatible logger instance to the new object
    \Pheal\Core\Config::getInstance()->log = new \Pheal\Log\PsrLogger($psr);
    
    // any call to the CCP api will now be logged, for example:
    $pheal = new \Pheal\Pheal();
    $pheal->serverScope->ServerStatus();
    
    // should cause a log entry like: 
    // [2014-12-29 13:30:04] test.INFO: GET to https://api.eveonline.com/server/ServerStatus.xml.aspx (0.0802s) [] []

Problems / Bugs

if you find any problems with PhealNG, please use githubs issue tracker at https://github.com/3rdpartyeve/phealng/issues

TODO

  • more documentation

LINKS

CONTACT

Contributors

  • Daniel Hoffend (Wollari)

ACKNOWLEDGEMENTS

  • PhealNG is based on the now deprecated Pheal
  • PhealNG is written in PHP
  • Pheal is based on EAAL
  • Pheal is build for use of the EVE Online API

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ARCHIVED This used to be the most used API library for the game EVE Online, before the API was replaced in 2018

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