forked from skyline-dev/skyline
-
Notifications
You must be signed in to change notification settings - Fork 0
/
nso.mk
190 lines (147 loc) · 6.94 KB
/
nso.mk
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
#---------------------------------------------------------------------------------
# Starlight-specific
# CROSSVER is the target version of SSBU, but without the decimal points
# This can be changed by compiling for a different version (e.g. make 600)
# (used for C defines, filenames, etc)
# LINKERSCRIPTS is the directory where the function addresses for Splatoon 2 are
# stored
# Each script is stored as syms$(CROSSVER).ld
# (used for mapping SSBU functions to the proper address)
#---------------------------------------------------------------------------------
LINKERSCRIPTS := linkerscripts
#---------------------------------------------------------------------------------
#.SUFFIXES:
#---------------------------------------------------------------------------------
ifeq ($(strip $(DEVKITPRO)),)
$(error "Please set DEVKITPRO in your environment. export DEVKITPRO=<path to>/devkitpro")
endif
TOPDIR ?= $(CURDIR)
include $(DEVKITPRO)/libnx/switch_rules
#---------------------------------------------------------------------------------
# TARGET is the name of the output
# BUILD is the directory where object files & intermediate files will be placed
# SOURCES is a list of directories containing source code
# DATA is a list of directories containing data files
# INCLUDES is a list of directories containing header files
#---------------------------------------------------------------------------------
# NOTE: TARGET and BUILD are now passed from parent Makefile
TARGET ?= $(notdir $(CURDIR))$(CROSSVER)
BUILD ?= build$(CROSSVER)
SOURCES := source $(filter-out %.c %.cpp %.s,$(wildcard source/* source/*/* source/*/*/* source/*/*/*/*))
DATA := data
INCLUDES := include libs/libeiffel/include
#---------------------------------------------------------------------------------
# options for code generation
#---------------------------------------------------------------------------------
ARCH := -march=armv8-a -mtune=cortex-a57 -mtp=soft -fPIC -ftls-model=local-exec
CFLAGS := -g -Wall -ffunction-sections \
$(ARCH) $(DEFINES)
CFLAGS += $(INCLUDE) -D__SWITCH__ -DCROSSVER=$(CROSSVER)
ifneq ($(strip $(NOLOG)),)
CFLAGS += "-DNOLOG"
endif
CXXFLAGS := $(CFLAGS) -fno-rtti -fomit-frame-pointer -fno-exceptions -fno-asynchronous-unwind-tables -fno-unwind-tables -enable-libstdcxx-allocator=new -fpermissive
ASFLAGS := -g $(ARCH)
LDFLAGS = -specs=../switch.specs -g $(ARCH) -Wl,-Map,$(notdir $*.map) -Wl,--version-script=$(TOPDIR)/exported.txt -Wl,-init=__custom_init -Wl,-fini=__custom_fini -Wl,--export-dynamic -nodefaultlibs
LIBS := -lgcc -lstdc++ -u malloc
#---------------------------------------------------------------------------------
# list of directories containing libraries, this must be the top level containing
# include and lib
#---------------------------------------------------------------------------------
LIBDIRS := $(PORTLIBS) $(LIBNX)
#---------------------------------------------------------------------------------
# no real need to edit anything past this point unless you need to add additional
# rules for different file extensions
#---------------------------------------------------------------------------------
ifneq ($(BUILD),$(notdir $(CURDIR)))
#---------------------------------------------------------------------------------
export OUTPUT := $(CURDIR)/$(TARGET)
export TOPDIR := $(CURDIR)
export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \
$(foreach dir,$(DATA),$(CURDIR)/$(dir))
export DEPSDIR ?= $(CURDIR)/$(BUILD)
CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
#---------------------------------------------------------------------------------
# use CXX for linking C++ projects, CC for standard C
#---------------------------------------------------------------------------------
ifeq ($(strip $(CPPFILES)),)
#---------------------------------------------------------------------------------
export LD := $(CC)
#---------------------------------------------------------------------------------
else
#---------------------------------------------------------------------------------
export LD := $(CXX)
#---------------------------------------------------------------------------------
endif
#---------------------------------------------------------------------------------
export OFILES_BIN := $(addsuffix .o,$(BINFILES))
export OFILES_SRC := $(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o)
export OFILES := $(OFILES_BIN) $(OFILES_SRC)
export HFILES_BIN := $(addsuffix .h,$(subst .,_,$(BINFILES)))
export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \
$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
-I$(CURDIR)/$(BUILD)
export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib)
ifeq ($(strip $(ICON)),)
icons := $(wildcard *.jpg)
ifneq (,$(findstring $(TARGET).jpg,$(icons)))
export APP_ICON := $(TOPDIR)/$(TARGET).jpg
else
ifneq (,$(findstring icon.jpg,$(icons)))
export APP_ICON := $(TOPDIR)/icon.jpg
endif
endif
else
export APP_ICON := $(TOPDIR)/$(ICON)
endif
ifeq ($(strip $(NO_ICON)),)
export NROFLAGS += --icon=$(APP_ICON)
endif
ifeq ($(strip $(NO_NACP)),)
export NROFLAGS += --nacp=$(CURDIR)/$(TARGET).nacp
endif
.PHONY: $(BUILD) clean all
#---------------------------------------------------------------------------------
all: $(BUILD)
$(BUILD):
@echo "${SOURCES}"
@echo "${CPPFILES}"
@echo "${CXXFLAGS}"
@[ -d $@ ] || mkdir -p $@
@cp $(LINKERSCRIPTS)/syms$(CROSSVER).ld $(LINKERSCRIPTS)/symstemp.ld # This is required because you can't pass a variable to the .specs
$(MAKE) -C $(BUILD) -f $(CURDIR)/$(MAKE_NSO)
@rm -f $(LINKERSCRIPTS)/symstemp.ld
#---------------------------------------------------------------------------------
clean:
@echo clean ...
@rm -fr build* *.nso *.elf
#---------------------------------------------------------------------------------
else
.PHONY: all
DEPENDS := $(OFILES:.o=.d)
#---------------------------------------------------------------------------------
# main targets
#---------------------------------------------------------------------------------
%.nso: %.elf
@elf2nso $< $@
@echo built ... $(notdir $@)
%.nro: %.elf
@elf2nro $< $@ $(NROFLAGS)
@echo built ... $(notdir $@)
#---------------------------------------------------------------------------------
all : $(OUTPUT).nso
$(OUTPUT).elf : $(OFILES)
$(OFILES_SRC) : $(HFILES_BIN)
#---------------------------------------------------------------------------------
# you need a rule like this for each extension you use as binary data
#---------------------------------------------------------------------------------
%.bin.o %_bin.h : %.bin
#---------------------------------------------------------------------------------
@echo $(notdir $<)
@$(bin2o)
-include $(DEPENDS)
#---------------------------------------------------------------------------------------
endif
#---------------------------------------------------------------------------------------