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using Exiled.API.Interfaces; | ||
using Exiled.API.Features; | ||
using System; | ||
using System.Collections.Generic; | ||
using System.Linq; | ||
using System.Text; | ||
using System.Threading.Tasks; | ||
using System.ComponentModel; | ||
using UserSettings.AudioSettings; | ||
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namespace Scp575_Exiled8 | ||
{ | ||
public class Config : IConfig | ||
{ | ||
public bool IsEnabled { get; set; } = true; | ||
public bool Debug { get; set; } = false; | ||
public int spawnChance { get; set; } = 100; | ||
public int minSpawnTime { get; set; } = 120; | ||
public int maxSpawnTime { get; set; } = 180; | ||
public int minBlackoutTime { get; set; } = 60; | ||
public int maxBlackoutTime { get; set; } = 90; | ||
[Description("The breach message used for C.A.S.S.I.E announcement")] | ||
public string breachCassie { get; set; } = "Attention . All personnel . SCP 5 7 5 has breached containment"; | ||
[Description("The recontainment message used for C.A.S.S.I.E announcement")] | ||
public string recontainCassie { get; set; } = "SCP 5 7 5 has been recontained"; | ||
} | ||
} |
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| ||
using Exiled.API.Features; | ||
using PluginAPI.Events; | ||
using System; | ||
using System.Collections; | ||
using System.Threading; | ||
using MEC; | ||
using System.Collections.Generic; | ||
using Exiled.Events.EventArgs.Server; | ||
using UnityEngine; | ||
using Random = UnityEngine.Random; | ||
using Exiled.Events.EventArgs.Player; | ||
using PlayerRoles; | ||
using System.Linq; | ||
using System.Diagnostics.Eventing.Reader; | ||
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namespace Scp575_Exiled8.Events | ||
{ | ||
public class ServerHandler | ||
{ | ||
private static Config config = Scp575.Instance.Config; | ||
private static bool scpsAlive = true; | ||
private static MEC.CoroutineHandle yes; | ||
private static bool breached = false; | ||
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public static void OnRoundStarted() | ||
{ | ||
yes = Timing.RunCoroutine(iHaveNoIdeaWhatToNameThis()); | ||
} | ||
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public static void OnRoundEnded(RoundEndedEventArgs ev) | ||
{ | ||
Timing.KillCoroutines(yes); | ||
} | ||
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public static IEnumerator<float> iHaveNoIdeaWhatToNameThis() | ||
{ | ||
for (; ; ) | ||
{ | ||
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yield return Timing.WaitForSeconds(Random.Range(config.minSpawnTime, config.maxSpawnTime)); | ||
if (Player.List.Count(x => x.IsScp) == 0) scpsAlive = false; else scpsAlive = true; | ||
if (Random.Range(config.spawnChance, 101) == 100 && scpsAlive) | ||
{ | ||
Log.Info("Spawn condition met"); | ||
if (scpsAlive) | ||
{ | ||
Map.TurnOffAllLights(Random.Range(config.minBlackoutTime, config.maxSpawnTime)); | ||
if (!breached) Cassie.Message(config.breachCassie); Log.Info("Breached"); | ||
if (breached) Log.Info("Breach already happened"); | ||
breached = true; | ||
} else | ||
{ | ||
if (breached) | ||
{ | ||
Cassie.Message(config.recontainCassie); | ||
Log.Info("No More SCPs are left"); | ||
break; | ||
} | ||
else Log.Info("Breach never happened"); | ||
break; | ||
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} | ||
} else | ||
{ | ||
Log.Info("Spawn condition not met"); | ||
} | ||
} | ||
} | ||
} | ||
} |
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using System.Reflection; | ||
using System.Runtime.CompilerServices; | ||
using System.Runtime.InteropServices; | ||
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// General Information about an assembly is controlled through the following | ||
// set of attributes. Change these attribute values to modify the information | ||
// associated with an assembly. | ||
[assembly: AssemblyTitle("Scp939MaxHealth-Exiled880")] | ||
[assembly: AssemblyDescription("")] | ||
[assembly: AssemblyConfiguration("")] | ||
[assembly: AssemblyCompany("")] | ||
[assembly: AssemblyProduct("Scp939MaxHealth-Exiled880")] | ||
[assembly: AssemblyCopyright("Copyright © 2024")] | ||
[assembly: AssemblyTrademark("")] | ||
[assembly: AssemblyCulture("")] | ||
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// Setting ComVisible to false makes the types in this assembly not visible | ||
// to COM components. If you need to access a type in this assembly from | ||
// COM, set the ComVisible attribute to true on that type. | ||
[assembly: ComVisible(false)] | ||
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// The following GUID is for the ID of the typelib if this project is exposed to COM | ||
[assembly: Guid("0efba00c-a84f-4ca1-8714-8390e9ce993b")] | ||
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// Version information for an assembly consists of the following four values: | ||
// | ||
// Major Version | ||
// Minor Version | ||
// Build Number | ||
// Revision | ||
// | ||
// You can specify all the values or you can default the Build and Revision Numbers | ||
// by using the '*' as shown below: | ||
// [assembly: AssemblyVersion("1.0.*")] | ||
[assembly: AssemblyVersion("1.0.0.0")] | ||
[assembly: AssemblyFileVersion("1.0.0.0")] |
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<?xml version="1.0" encoding="utf-8"?> | ||
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> | ||
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" /> | ||
<PropertyGroup> | ||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration> | ||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform> | ||
<ProjectGuid>{0EFBA00C-A84F-4CA1-8714-8390E9CE993B}</ProjectGuid> | ||
<OutputType>Library</OutputType> | ||
<AppDesignerFolder>Properties</AppDesignerFolder> | ||
<RootNamespace>Scp939MaxHealth_Exiled880</RootNamespace> | ||
<AssemblyName>Scp575-Exiled8</AssemblyName> | ||
<TargetFrameworkVersion>v4.8</TargetFrameworkVersion> | ||
<FileAlignment>512</FileAlignment> | ||
<Deterministic>true</Deterministic> | ||
</PropertyGroup> | ||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' "> | ||
<DebugSymbols>false</DebugSymbols> | ||
<DebugType>none</DebugType> | ||
<Optimize>false</Optimize> | ||
<OutputPath>bin\Debug\</OutputPath> | ||
<DefineConstants>DEBUG;TRACE</DefineConstants> | ||
<ErrorReport>prompt</ErrorReport> | ||
<WarningLevel>4</WarningLevel> | ||
</PropertyGroup> | ||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' "> | ||
<DebugType>pdbonly</DebugType> | ||
<Optimize>true</Optimize> | ||
<OutputPath>bin\Release\</OutputPath> | ||
<DefineConstants>TRACE</DefineConstants> | ||
<ErrorReport>prompt</ErrorReport> | ||
<WarningLevel>4</WarningLevel> | ||
</PropertyGroup> | ||
<ItemGroup> | ||
<Reference Include="Assembly-CSharp-firstpass"> | ||
<HintPath>..\..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\SCP Secret Laboratory Dedicated Server\SCPSL_Data\Managed\Assembly-CSharp-firstpass.dll</HintPath> | ||
</Reference> | ||
<Reference Include="System" /> | ||
<Reference Include="System.Core" /> | ||
<Reference Include="System.Xml.Linq" /> | ||
<Reference Include="System.Data.DataSetExtensions" /> | ||
<Reference Include="Microsoft.CSharp" /> | ||
<Reference Include="System.Data" /> | ||
<Reference Include="System.Net.Http" /> | ||
<Reference Include="System.Xml" /> | ||
<Reference Include="UnityEngine.CoreModule"> | ||
<HintPath>..\..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\SCP Secret Laboratory Dedicated Server\SCPSL_Data\Managed\UnityEngine.CoreModule.dll</HintPath> | ||
</Reference> | ||
</ItemGroup> | ||
<ItemGroup> | ||
<Compile Include="Config.cs" /> | ||
<Compile Include="Events\ServerHandler.cs" /> | ||
<Compile Include="Scp575.cs" /> | ||
<Compile Include="Properties\AssemblyInfo.cs" /> | ||
</ItemGroup> | ||
<ItemGroup> | ||
<PackageReference Include="EXILED"> | ||
<Version>8.8.0</Version> | ||
</PackageReference> | ||
</ItemGroup> | ||
<ItemGroup> | ||
<WCFMetadata Include="Connected Services\" /> | ||
</ItemGroup> | ||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" /> | ||
</Project> |
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using Exiled.API.Features; | ||
using Exiled; | ||
using Exiled.Events.EventArgs.Player; | ||
using Scp575_Exiled8.Events; | ||
using System; | ||
using System.Collections.Generic; | ||
using System.Linq; | ||
using System.Security.Policy; | ||
using System.Text; | ||
using System.Threading.Tasks; | ||
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namespace Scp575_Exiled8 | ||
{ | ||
public class Scp575 : Plugin<Config> | ||
{ | ||
public override string Author => "6hundred9"; | ||
public override string Name => "SCP575"; | ||
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public override string Prefix => "575"; | ||
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public override Version Version => new Version(2, 1, 0); | ||
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public static Scp575 Instance { get; set; } = null; | ||
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public override void OnEnabled() | ||
{ | ||
Instance = this; | ||
Exiled.Events.Handlers.Server.RoundStarted += ServerHandler.OnRoundStarted; | ||
Exiled.Events.Handlers.Server.RoundEnded += ServerHandler.OnRoundEnded; | ||
} | ||
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public override void OnDisabled() | ||
{ | ||
Exiled.Events.Handlers.Server.RoundStarted -= ServerHandler.OnRoundStarted; | ||
Exiled.Events.Handlers.Server.RoundEnded -= ServerHandler.OnRoundEnded; | ||
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} | ||
} | ||
} |