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Originally posted to the second 72 hour game development competition from January 02, 2004 to January 05, 2004.

Download the submitted entry.

TEAM PLAYERS presents

<< FrootyBooty >>
A 72 HOUR GDC game

***

GAMEPLAY
--------

The object of the game is to keep your life meter up by eating tasty
fruit and avoiding rotten fruit, but watch out - for every 10 fruits
you eat your level will increase, causing the fruit to fall faster!

Use the left and right arrow keys to move the player from side to
side and the up arrow to make him chomp. Tip: You can keep his mouth
open by holding down the up arrow key.

Eating tasty fruit will increase your score by up to 25 points and
your life by up to 10%. Rotten fruit, on the other hand, will decrease
your life by half and your score by 25. Tip: Larger fruits are worth
more points and give you more life.


TROUBLESHOOTING
---------------

Q: The game won't start or looks all weird

A: 1. Ensure that your video card supports OpenGL
   2. Ensure that you have the latest drivers for your video card
   3. Ensure that the \data\ directory exists and contains image and
      sound files


Q: There's no sound

A: 1. Ensure that your sound card is properly configured
   2. Ensure that FMOD.DLL exists in the same directory as FrootyBooty.exe

CREDITS
-------

Artwork: Ricardo Chirino (Keops) and Mark Troup (samson)
Code & Audio: Adam McLellan (Snug)

*EoF*

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