Logging Client for Unity. It is useful when your application is unable to run in Unity Editor such as Wikitude or ARCore.
- Run Logging Server
- Put
LoggingClient/Prefabs/Logging Client.prefab
into your scene. - Configuration
Url
of Logging Server in Logging Client - Do Log by
LogClient.instance.Log(TAG_NAME, MESSEGE);
using LoggingClient;
using UnityEngine;
public class ExampleScript : MonoBehaviour {
// Update is called once per frame
void Update () {
LogClient.instance.Log(LogClient.CLIENT_STATUS_TAG, "Test");
}
}