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Amazing outpainting code for SD #301
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This and #291 are huge improvements. Pasting the code linked in the Reddit thread for completeness:
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This also relies on "shaping the init/seed noise" similar to the new inpainting code that was posted today ( #288 ). I wonder which does a better job at this step? |
This one is probably better for outpainting since it sort of mathemathically refines the..style But maybe we can just compare or they do the same thing, I havent looked into detail |
@1blackbar, image that you attached is not created by the same author of the post that you also attached. Original creator of the image: Code author: They are different people. So I guess the code, which is used to outpaint attached picture is different. |
You are correct, the example outpainting in the first post isnt with this code, it was according to the author a more painstaking process (with editing software I assume) but these examples (with WIP builds) are: |
This is much better and closer to DALL·E 2's outpainting IMO, seems like every day there's more and more advances it's great |
Oh yes, there were two guys that i read at the same time ! |
Talking about inpainting, currently i can't found a way to extend an image (like with the poor map script and extand cropping of picture ) and use a custom mask in the same time. When switch to redrawing fill image to inpainting, the editing feature of the guiding image is not available anymore. |
I would like to be annoying and tag @AUTOMATIC1111, as I believe that this is very promising. |
I'd love to see this here as well. |
Here is a new, relevant resource: https://github.com/lkwq007/stablediffusion-infinity |
implemented |
Closes AUTOMATIC1111#301 - auto: AUTOMATIC1111@c98cb0f - invoke: invoke-ai/InvokeAI@89791d9
https://www.reddit.com/r/StableDiffusion/comments/xbjnnu/huge_outpainting_in_1_step_without_erased_colors/
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