Skip to content

Changes

Alexandre-Xavier Labonté-Lamoureux edited this page May 30, 2020 · 12 revisions
  • Can run any version of the Doom IWADs without crashes
  • Will play demo4 if found but will not crash if it's missing
  • You can specify the IWAD you want using -iwad
  • The READ THIS menu or F1 won't crash The Ultimate Doom
  • Can load maps from MAP35 to MAP40 (no music index error)
  • No joystick support
  • Better floor and ceiling rendering
  • Don't lockup when too much lumps are loaded
  • SSG firing frame fixed
  • Respawn fog at wrong location fixed
  • Unknown mapthings are ignored so maps with invalid things can be loaded
  • Crash when trying to open a single-sided "door" linedef was fixed
  • "Picked up a medikit that you REALLY need!" fixed
  • Dead players don't make the "oof" sound after falling
  • Arch-Vile fire spawned at the wrong location fixed
  • Sound pitch is now working and can be activated with -sndpitch or -pitch
  • Support for newschool deathmatch (Deathmatch 3.0) using -dm3
  • Hide par times in Final Doom because they are irrelevant
  • Display an error message when there are too many scrolling walls
  • Fix I_Error messages not being displayed and locking up the game
  • Alternative Final Doom compatibility using -altfinal or -alt
  • You can use -mb to change the maximum memory that Doom will allocate
  • Doesn't crash when mouse sensitivity is higher than 30
  • Sector tag 666 works correctly when a boss dies
  • Internal demos will not desync because of revenants
  • Fix disappearing grid lines near the automap boundary
Clone this wiki locally