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Additional improvements to MaterialX Lama nodes #1955
Additional improvements to MaterialX Lama nodes #1955
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mkuo-lucasfilm
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Jul 30, 2024
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- Updated LamaGeneralizedSchlick implementation (changed the transmission component from a dielectric BSDF to a generalized schlick BSDF, adjusted implementation of reflectionTint)
- Updated LamaSSS and LamaTranslucent (removed LobeName and matte inputs as they are renderer-specific)
- Updated default values and help documentation of MaterialX Lama nodes to be consistent with Renderman Lama nodes.
Updating Lama Nodes to be consistent with the default values and help documentation of RenderMan nodes
Removing LobeName and matte inputs from LamaSSS and LamaTranslucent, as they are renderer-specific
Removing sssID input, as its documented functionality is closely related to the renderer-specific concept of lobe names
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Thank you @mkuo-lucasfilm for updating the Lama definitions. There are still some smaller discrepancies that would be good to address, otherwise it looks good.
1. Switched order of Fresnel mode switch 2. Fixed default values for Lama test documents 3. LamaGeneralizedSchlick - implementation of transmission component, roughness calculation 4. LamaIridescence - reintroduced anisotropy direction and rotation
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Thank you @mkuo-lucasfilm. There is still one small issue, otherwise it looks good.
Switching input of transmission color0 to fresnel_mode_switch
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Great work, thanks @mkuo-lucasfilm!
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