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Use NDEBUG in AE project
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Signed-off-by: Brendan Bolles <brendan@fnordware.com>
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fnordware committed Apr 15, 2021
1 parent 13e8c63 commit 7de1411
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<ClCompile>
<Optimization>MaxSpeed</Optimization>
<AdditionalIncludeDirectories>..;..\..\..;..\..\..\..\..\include;..\..\..\..\..\src\libutils\oglapphelpers;..\..\..\..\..\src\apps\ociobakelut;..\..\..\..\..\ext\Adobe After Effects 2020 Win SDK\Examples\Headers;..\..\..\..\..\ext\Adobe After Effects 2020 Win SDK\Examples\Headers\SP;..\..\..\..\..\ext\Adobe After Effects 2020 Win SDK\Examples\Headers\Win;..\..\..\..\..\ext\Adobe After Effects 2020 Win SDK\Examples\Resources;..\..\..\..\..\ext\Adobe After Effects 2020 Win SDK\Examples\Util;..\..\..\..\..\ext\glew-2.2.0\include;..\..\..\..\..\ext\Little-CMS\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>OpenColorIO_SKIP_IMPORTS;GLEW_STATIC;MSWindows;WIN32;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>OpenColorIO_SKIP_IMPORTS;GLEW_STATIC;MSWindows;WIN32;_WINDOWS;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<StructMemberAlignment>4Bytes</StructMemberAlignment>
<PrecompiledHeader>
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