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Releases: AdAstra-LD/DS-Pokemon-Rom-Editor

DSPRE Reloaded 1.5

08 Jan 18:01
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  • Fixed HGSS Wild Editor parser bug
  • Fixed major [but rare] stack overflow problem with the Script Editor
  • Fixed order of Trainer Editor moves and items
  • Fixed content-based batch rename utility
  • Fixed file save extension filters
  • Fixed Script Editor search bar icons

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  • OW Sprites can be previewed even without placing an OW
  • When user chooses not to render an event category, events from that category can't be accidentally moved with direct clicks
  • User settings are memorized [Menu Layout, Event Editor render preferences, Script/Text Editor Number format preference]
  • User can choose between 3 Layouts for the Top Menu
  • Added NSBMD utilites to Tools Menu
  • New List Utilities
  • New ROM Toolbox patch: Batch disable Texture animations [HGSS]

DSPRE Reloaded 1.4.1

01 Jan 06:51
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  • Fixed a critical UseScript bug [Script Editor].

  • Fixed GUI update consistency for Textures list dropdown [Map Editor], Location names dropdown in [Header Editor], Pokemon Combo dropdown [Table Editor].

  • Fixed a severe bug with the NARC unpacker.

  • Fixed exception popping up when user double-clicks a nonexistent Map file on any matrix.

  • Fixed Wild Encounter editors file extension filters.

  • Improved error detection of HGSS Wild Encounters Editor.

  • Table Editor can now read repointed entries from the synthOverlay.

  • Improved Trainer Editor speed and efficiency.

  • Improved Trainer Editor GUI [look and data consistency].

  • Trainer Class name changes are automatically reflected everywhere.

  • Improved Text search/replace.

  • Item standardization patch now preserves existing items.

  • New Matrix and New Event File buttons now create a new blank file from scratch.

  • Loading maps from a Matrix that has no Headers Tab will search for usages of that Matrix in all Headers.

  • Map model view can now be rotated in multiple directions at the same time.

  • Added icons to Wild Encounters Editor buttons.

  • Added NARC packer/unpacker to Tools menu.

  • Added Content-Based and List-Based Batch Rename features to Tools menu.

DSPRE Reloaded 1.4

07 Nov 20:08
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Yeah, it's not a super big update but it's got new things and I am tired of 1.3 lol

  • Fixed mislabeled "Morning" field [DPPt Wild encounters editor]
  • The Script Editor lets you choose the preferred number format between three modes:
    AUTO - Uses dec everywhere, except for numbers greater than 3999 (decimal)
    HEX - Uses hex everywhere, except for script/function/action numbers
    DEC - Uses dec everywhere

DSPRE Reloaded 1.3.4

05 Nov 02:20
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  • Fixed Trainer Editor moveset exception
  • Fixed Trainer Editor AI flags and Encounter music bug
  • Fixed Trainer Editor name update and Save Class button
  • Fixed PokeRadar percentage labels
  • DSPRE can now import map BIN files regardless of the source and destination ROM
  • DSPRE now warns you about ARM9 status mismatches.
  • The Script Editor now notifies when user is attempting to save an empty script
  • The Script Editor got better at detecting problems with script/function/action labels
  • Improved detection of UseScripts
  • Added more script commands

DSPRE Reloaded 1.3.3

03 Oct 17:27
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  • Added support for Menu-like Script Commands
  • Added new Script Commands
  • Moving the mouse on the Event Editor map will now show the coordinates
  • Fixed some Script Command names
  • Temporarily disabled Script Editor Tooltips
  • Fixed Import Script button file filter

DSPRE Reloaded 1.3.2

13 Sep 04:16
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  • Improved Trainer editor
  • Fixed minor Text Editor bugs
  • Fixed minor RomToolbox bugs
  • Fixed some Script Commands
  • Added full support for variable-type Script Commands

DSPRE Reloaded 1.3.1

14 Aug 02:59
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  • Matrix Editor flip bugfix
  • Trainer Editor misc bugfix

DSPRE Reloaded 1.3

10 Aug 19:33
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Changelog:

NEW

  • New Trainer Editor with basic Trainer Class editing features (including Encounter music).
  • New Table Editor (already includes Conditional Music Table editor and Battle Properties Table). HGSS only.
  • New Script commands and actions added to database.
  • New Dynamic Headers Patch added to Rom ToolBox.
  • New map screenshot button added to Map Editor. Especially handy when used alongside PDSMS' "background image" feature.
  • New mini save icon added to all save buttons.
  • Battle BG and Following Pokemon properties are now editable [HGSS headers].

IMPROVED/UPDATED

  • Script Editor now has syntax highlighting, built-in search, code folding, better error detection and (BETA) Command tooltips. It's also fully case-insensitive, less picky about blank lines and it notifies you when you have unsaved changes.
  • The Script Command Database now also shows the full list of Movements and Comparison Operators.
  • "Standardize Items" patch is no longer necessary to edit/add Ground Items.
  • Matrix names now appear in the Matrix selector.
  • Improved Script Search feature.
  • DSPRE can now read extracted data from a directory, without loading a ROM.
  • Added support for HGSS """hidden""" cameras and added new Cam16 preview picture.
  • Updated BDHCAM IPKS routine.

BUG FIXES

  • Fixed ".compressedbackup" overlay bug.
  • Fixed HGSS area icon numbers.
  • Fixed DPPt AreaData field size.
  • Fixed event editor not updating coordinates when dragging events across the map.
  • Fixed Bike flag checkbox bug [DPPt] and scrollbar not showing up in Matrix Editor.
  • Fixed lightTypes selector (options 0 and 1 are swapped in HGSS).

Thanks to Mikelan for drafting the Trainer Editor, and Nomura for the first implementation of the Dynamic Headers patch.

DSPRE Reloaded 1.2.1

02 May 17:21
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  • Removed script macro buttons
  • Added script navigator in their place
  • Fixed overlay36 corruption (HGSS) caused by the spawn settings editor
  • Level scripts can now be cleared with a button click

DSPRE Reloaded 1.2

30 Apr 13:58
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Changelog:

New and improved:

  • New Camera Editor for all Gen IV roms and languages

  • New NSBMD and NSBTX utilities [cfr. top bar]

  • Buildings can now be placed and moved with the mouse

  • Map models can be exported with embedded textures

  • Added flood fill feature to Map Editor/Permissions tab

  • Minor redesign of Map Editor/Buildings tab

  • Sound Plates can be cleared with a button click.

  • Restyled Script editor for better readability of scripts [also, monospaced font]

  • Improved script reader/writer

  • Improved error robustness of Wild Poke Editor

  • New Script commands

  • The Text Editor now uses a monospaced font to help calculate line breaks more easily

  • Added wrench button to Wild Poke Editor, to fix broken encounter files [whenever possible]

  • Added CMDTable repoint patch [Still beta... very]

  • The Matrix Editor now shows the coordinates of the selected cell in the Status bar

  • Minor performance improvements for the Event Editor and Matrix Editor

  • Sentencecase patch is now based on a Pokename dictionary

Fixed:

  • Fixed lots of problems with Japanese DP roms [either not loading or only partially functioning]
  • Fixed "Add NSBTX" and "Remove NSBTX" buttons not adding/removing building configuration files [NSBTX Editor]
  • Fixed some ToolBox patches not working for Pearl/SoulSilver
  • Fixed area data not saving/exporting properly
  • Fixed night encounters bug [DPPt]
  • Fixed buildings wrong scale transform pivot
  • Fixed NSBTX editor export name suggestion
  • Fixed a problem with Movement End commands
  • Fixed filename GUI update problems