Releases: AdAstra-LD/DS-Pokemon-Rom-Editor
DSPRE Reloaded 1.5
- Fixed HGSS Wild Editor parser bug
- Fixed major [but rare] stack overflow problem with the Script Editor
- Fixed order of Trainer Editor moves and items
- Fixed content-based batch rename utility
- Fixed file save extension filters
- Fixed Script Editor search bar icons
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- OW Sprites can be previewed even without placing an OW
- When user chooses not to render an event category, events from that category can't be accidentally moved with direct clicks
- User settings are memorized [Menu Layout, Event Editor render preferences, Script/Text Editor Number format preference]
- User can choose between 3 Layouts for the Top Menu
- Added NSBMD utilites to Tools Menu
- New List Utilities
- New ROM Toolbox patch: Batch disable Texture animations [HGSS]
DSPRE Reloaded 1.4.1
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Fixed a critical UseScript bug [Script Editor].
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Fixed GUI update consistency for Textures list dropdown [Map Editor], Location names dropdown in [Header Editor], Pokemon Combo dropdown [Table Editor].
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Fixed a severe bug with the NARC unpacker.
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Fixed exception popping up when user double-clicks a nonexistent Map file on any matrix.
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Fixed Wild Encounter editors file extension filters.
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Improved error detection of HGSS Wild Encounters Editor.
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Table Editor can now read repointed entries from the synthOverlay.
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Improved Trainer Editor speed and efficiency.
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Improved Trainer Editor GUI [look and data consistency].
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Trainer Class name changes are automatically reflected everywhere.
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Improved Text search/replace.
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Item standardization patch now preserves existing items.
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New Matrix and New Event File buttons now create a new blank file from scratch.
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Loading maps from a Matrix that has no Headers Tab will search for usages of that Matrix in all Headers.
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Map model view can now be rotated in multiple directions at the same time.
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Added icons to Wild Encounters Editor buttons.
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Added NARC packer/unpacker to Tools menu.
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Added Content-Based and List-Based Batch Rename features to Tools menu.
DSPRE Reloaded 1.4
Yeah, it's not a super big update but it's got new things and I am tired of 1.3 lol
- Fixed mislabeled "Morning" field [DPPt Wild encounters editor]
- The Script Editor lets you choose the preferred number format between three modes:
AUTO - Uses dec everywhere, except for numbers greater than 3999 (decimal)
HEX - Uses hex everywhere, except for script/function/action numbers
DEC - Uses dec everywhere
DSPRE Reloaded 1.3.4
- Fixed Trainer Editor moveset exception
- Fixed Trainer Editor AI flags and Encounter music bug
- Fixed Trainer Editor name update and Save Class button
- Fixed PokeRadar percentage labels
- DSPRE can now import map BIN files regardless of the source and destination ROM
- DSPRE now warns you about ARM9 status mismatches.
- The Script Editor now notifies when user is attempting to save an empty script
- The Script Editor got better at detecting problems with script/function/action labels
- Improved detection of UseScripts
- Added more script commands
DSPRE Reloaded 1.3.3
- Added support for Menu-like Script Commands
- Added new Script Commands
- Moving the mouse on the Event Editor map will now show the coordinates
- Fixed some Script Command names
- Temporarily disabled Script Editor Tooltips
- Fixed Import Script button file filter
DSPRE Reloaded 1.3.2
- Improved Trainer editor
- Fixed minor Text Editor bugs
- Fixed minor RomToolbox bugs
- Fixed some Script Commands
- Added full support for variable-type Script Commands
DSPRE Reloaded 1.3.1
- Matrix Editor flip bugfix
- Trainer Editor misc bugfix
DSPRE Reloaded 1.3
Changelog:
NEW
- New Trainer Editor with basic Trainer Class editing features (including Encounter music).
- New Table Editor (already includes Conditional Music Table editor and Battle Properties Table). HGSS only.
- New Script commands and actions added to database.
- New Dynamic Headers Patch added to Rom ToolBox.
- New map screenshot button added to Map Editor. Especially handy when used alongside PDSMS' "background image" feature.
- New mini save icon added to all save buttons.
- Battle BG and Following Pokemon properties are now editable [HGSS headers].
IMPROVED/UPDATED
- Script Editor now has syntax highlighting, built-in search, code folding, better error detection and (BETA) Command tooltips. It's also fully case-insensitive, less picky about blank lines and it notifies you when you have unsaved changes.
- The Script Command Database now also shows the full list of Movements and Comparison Operators.
- "Standardize Items" patch is no longer necessary to edit/add Ground Items.
- Matrix names now appear in the Matrix selector.
- Improved Script Search feature.
- DSPRE can now read extracted data from a directory, without loading a ROM.
- Added support for HGSS """hidden""" cameras and added new Cam16 preview picture.
- Updated BDHCAM IPKS routine.
BUG FIXES
- Fixed ".compressedbackup" overlay bug.
- Fixed HGSS area icon numbers.
- Fixed DPPt AreaData field size.
- Fixed event editor not updating coordinates when dragging events across the map.
- Fixed Bike flag checkbox bug [DPPt] and scrollbar not showing up in Matrix Editor.
- Fixed lightTypes selector (options 0 and 1 are swapped in HGSS).
Thanks to Mikelan for drafting the Trainer Editor, and Nomura for the first implementation of the Dynamic Headers patch.
DSPRE Reloaded 1.2.1
- Removed script macro buttons
- Added script navigator in their place
- Fixed overlay36 corruption (HGSS) caused by the spawn settings editor
- Level scripts can now be cleared with a button click
DSPRE Reloaded 1.2
Changelog:
New and improved:
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New Camera Editor for all Gen IV roms and languages
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New NSBMD and NSBTX utilities [cfr. top bar]
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Buildings can now be placed and moved with the mouse
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Map models can be exported with embedded textures
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Added flood fill feature to Map Editor/Permissions tab
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Minor redesign of Map Editor/Buildings tab
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Sound Plates can be cleared with a button click.
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Restyled Script editor for better readability of scripts [also, monospaced font]
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Improved script reader/writer
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Improved error robustness of Wild Poke Editor
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New Script commands
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The Text Editor now uses a monospaced font to help calculate line breaks more easily
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Added wrench button to Wild Poke Editor, to fix broken encounter files [whenever possible]
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Added CMDTable repoint patch [Still beta... very]
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The Matrix Editor now shows the coordinates of the selected cell in the Status bar
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Minor performance improvements for the Event Editor and Matrix Editor
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Sentencecase patch is now based on a Pokename dictionary
Fixed:
- Fixed lots of problems with Japanese DP roms [either not loading or only partially functioning]
- Fixed "Add NSBTX" and "Remove NSBTX" buttons not adding/removing building configuration files [NSBTX Editor]
- Fixed some ToolBox patches not working for Pearl/SoulSilver
- Fixed area data not saving/exporting properly
- Fixed night encounters bug [DPPt]
- Fixed buildings wrong scale transform pivot
- Fixed NSBTX editor export name suggestion
- Fixed a problem with Movement End commands
- Fixed filename GUI update problems