Set of basic functionalities from TypeScript in one place.
Cheatsheet was created by https://foreach.pl trainers for their students.
Please note that some functionalities are part of ES201x but they are frequently used in TypeScript as well.
- Types, variables and functions
- Classes
- Interfaces
- Generics
- Enums
- Advanced types
- Symbols
- Modules
- Decorators
- Generators
- Interview questions
Command-line interface for Angular - set of commands that will help us during development.
Type | Example | Notes |
---|---|---|
number | let myNumber: number = 6 | Represent all numbers : integer, float, hex etc. |
string | let fullName: string = Bob Bobbington |
Text with all text functions (indexOf, replace etc.) |
boolean | let isTrue: boolean = true | true/false value |
Array | let list: Array = [1, 2, 3] | Shorter version: let list: number[] = [1, 2, 3]; |
Tuple | let x: [string, number] = ['test', 2]; | Array contains ains items with various types |
any | let x: any = 2; | Everything can be assigned to value with any type |
Enum | enum Color {Red, Blue } | Usage: let c: Color = Color.Blue; |
Never | function fail(): never {while(true) {}} | Indicating that something never should happen |
Null or undefined | let u: undefined = undefined; | In TS there is dedicated type for null and undefined |
Object | let x:Object = {id: 2}; | Represents any object |
Function | let myFn:Function = function() {...} | Represents any function |
This is ES functionality
Spread
Spread can be used to merge two object or arrays:
let first = [1, 2];
let second = [3, 4];
let both = [0, ...first, ...second, 5];
}
both variable is equal to [0, 1, 2, 3, 4, 5].
Same for objects:
let first = { id: 2 };
let second = { name: "test", ...first };
}
Second is equal to {name: "test", id: 2 }
Destructuring
Reversed spread - we can split one object into multiple
let input = [1, 2];
let [first, second] = input;
}
first is equal to 1 and second is equal to 2
We can also use "..." operator
let input = [1, 2, 3];
let [first, ...rest] = input;
}
first is equal to 1
rest is equal to [2, 3]
This is ES functionality
var numArray: Array<number> = [1, 2, 3]; // number[] can be instead Array<number>
var numArray2: Array<number> = [4,5];
var stringArray: Array<number> = ["a", "b", "c"];
var objectArray: Array<User> = [
{name: "Iva", age: 31},
{name: "John", age: 39},
{name: "Monica", age: 22}
];
Function | Result | Notes |
---|---|---|
concat | numArray.concat(numArray2) -> [1,2,3,4,5] | Push values from one array to another and return it as a new array |
every | objectArray.every(x=> x.age > 20) -> true | Check if all items are passing condition |
some | objectArray.some(x=> x.age > 30) -> true | Check if any item is passing condition |
filter | objectArray.filter(x=> x.age >= 35)) -> [{name: "Iva", age: 39}] | Get only items which are passing condition |
foEach | numArray.forEach(x=> console.log(x)) | Perform some logic for each array item |
join | stringArray.join(",") -> "a,b,c" | Merge text items into one value (add ',' between) |
indexOf | stringArray.indexOf("b") -> 1 | Return index(position) array item |
map | stringArray.map(x => x + "1") -> ["a1", "b1", "c1"] | Create new array/object applying some logic for each element |
push | stringArray.push("d") -> ["a", "b", "c", "d"] | Add element to the end of the array |
unshift | stringArray.unshift("d") -> ["d", "a", "b", "c"] | Add element to the begin of the array |
reduce | numArray.reduce((x, y) => x + y) -> 16 | Merge array into one value performing some logic on a way |
shift | numArray.shift() -> [2, 3] | Removes the first element from an array and returns it. |
sort | ["b", "c", "a"].sort((x,y) => x > y) -> ["a", "b", "c"] | Sort array by some logic |
This is ES functionality
Type | Example |
---|---|
Named function | function add(x: number, y:number): number {} |
Anonymous function | let myAdd = function(x: number, y: number = 1): number |
Arrow function | myArrowAdd = (x: number, y:number): number |
Sample class:
class NewGreeter {
private greeting: string;
constructor(message: string) {
this.greeting = message;
}
greet() {
return "Hello, " + this.greeting;
}
}
var greeter = new Greeter('friend');
Notes:
- Only one constructor inside a class
- constructor(this message: string) will automatically create message property and assign to its value from message property
- Instead of private - public or protected can be used
class MyObject {
protected value = 0;
static staticValue = 0;
getValue() {
return this.value;
}
}
class ChildObject extends MyObject {
getParentValue() {
return this.value;
}
}
TypeScript supports getters/setters as a way of intercepting accesses to a member of an object. You can add logic while the property is changing value or it is read by something
private _value = 0;
get value(): number {
return this.value;
}
set value(newValue: number): void {
this.value = newValue;
}
Abstract classes are base classes from which other classes may be derived. They may not be instantiated directly. Unlike an interface, an abstract class may contain implementation details for its members.
abstract class MyAbstractObject {
constructor(public value: string) { }
abstract getValue(): string;
}
getValue function must be implemented in derived classes. A derived class must also call super() in a constructor, example:
abstract class MyAbstractObject extends Department {
constructor() {
super("test value");
}
getValue(): string {
// some logic here
}
}
A class or struct that implements the interface must implement the members of the interface that are specified in the interface definition. The interface is the only skeleton for our classes implementing them
Interface for object
interface MyObject {
label: string
}
function MyFunction(obj: MyObject)
obj parameter has to contain label property
Interface for class
interface ComesFromString {
name: string;
}
class MadeFromString implements ComesFromString {
constructor (public name: string) {
}
}
class MadeFromString has to contain 'name' property
obj parameter has to contain label property
Index signature can be used to allow object/class contain multiple different properties with the same type, for example, we have such an interface:
interface MyObject {
[propName: string]: string
}
and MyObject that is implementing it.
Sample correct implementation of IMyObject:
let MyObject: MyObject = {
fistName: 'test',
lastName: 'test'
}
Sample incorrect implementation of IMyObject:
let MyObject: MyObject = {
firstName: 'test',
age: 2
}
Because age is number and our index signature indicate that our properties should have a string type
Sometimes same function/class/object can be used with different types and we don't want to declare it to one specific type. We can use generic type then
Example:
function changeUndefinedToNull<T>(value: T): T {
return (typeof value !== "undefined") ? value : null;
}
and now it can be used with diffrent types used for value parameter:
const result = changeUndefinedToNull<string>("Test");
const result = changeUndefinedToNull<number>(21);
const result = changeUndefinedToNull<Object>({name: "Test"});
More than just one generic type can be used:
function doSth<T,Y> (value: T, category: Y) {}
Generic classes can be extended - it can be the implementation of some interface/object
Example:
function mySubStr<T extends string>(arg: T): string {
return arg.substr(1, 10);
}
arg has to object that is equal or extending string, for example, string or:
interface ExtendedString extends String{
newStringFunction(): number
}
mySubStr(arg: ExtendedString);
Enums allow us to define a set of named constants and then used them like a dictionary.
Sample enum:
enum Direction {
Up ,
Down = 1, // custom values can be assigned to enums
Left,
Right,
}
usage:
function move(direction: Direction): void {
if(direction == Direction.Up) {
// some code here
}
}
Some enum members have pre-set value and some members are computed during compilation
enum FileAccess {
// constant members
None,
Read = 1 << 1,
Write = 1 << 2,
ReadWrite = Read | Write,
// computed member
G = "123".length,
F = Read + Write
}
enum MyEnum {
A,
B
}
const member = MyEnum[0];
member variable is equal to "A"
Intersection
interface Type1 {name: string;}
interface Type2 {age: number}
let myObject: Type1 & Type2
Type1 & Type2 means that there will be object containing properties both from Type1 & Type2
Sample correct myObject value:
myObject = {name: "test", age: 33}
Sample incorrect myObject values:
myObject = {name: "test"}
myObject = {name: "test", age: "test"}
Union
const value: string | boolean
Value can be string OR boolean.
It is correct:
value = "Test";
value = true
and that is incorrect:
value = 2
Type guard can be used to tell TypeScript what type is any value in a specific block of code.
Sample Type Guard implementation:
function isNumber(x: any): x is number {
return (<number>x).toPrecision !== undefined;
}
Sample Type Guard usage
function doSth<T>(value: T) {
if (isNumber(value)) {
return value.toPrecision; // it's ok as TypeScript know that here value is number
} else {
return value.toPrecision; // Error - we don't have access to toPrecision here
}
}
thanks to 'x is number' typescript know in which scope we have access to toPrecision
Own custom types can be declared, for example
type MyType<T> = { parameter: T};
Usage:
let myVariable: MyType<string> = {parameter: "Test"}
let myVariable: MyType<string> = {parameter: 2}
Types
Create a tree structure for an object. You can't do the same with the interface because of lack of intersection (&)
type Tree<T> = T & { parent: Tree<T> };
type to restrict a variable to assign only a few values. Interfaces don't have union (|)
type Choise = "A" | "B" | "C"
thanks to types, you can declare NonNullable type thanks to a conditional mechanism.
type NonNullable<T> = T extends null | undefined ? never : T;
Interfaces You can use interface for OOP and use 'implements' to define object/class skeleton
interface UserBase {
user: string;
password: string;
login: (user: string, password: string) => boolean;
}
class User implements UserBase {
user = "user1"
password = "password1"
login(user: string, password: string) {
return (user == user && password == password)
}
}
You can extend interfaces with other interfaces
interface MyObject {
label: string,
}
interface MyObjectWithSize extends MyObject{
size?: number
}
Generic types can be different depending on some condition
type MyStringType<T> = T extends string ? string : Text;
if T extends string (contains all string properties and functions) then it will be a string type. Otherwise, it will be our custom Text type.
another example:
type NonNullable<T> = T extends null | undefined ? never : T;
NonNullable type will check if a avalue isn't equal to null or undefined (it should never be equal to null or undefined)
keyof keyword is indicating all keys for specifed object, for example:
type testType = keyof {id: "test", age: 2} ;
only "id" or "age" values can be assigned to variable with 'testType' type
Example 2:
interface IMyInterface {
id: number;
name: string;
}
type Keys = {id: 1, name: "T" }[keyof IMyInterface];
using [keyof ...] instead of "keyof" before object means that we are revesing keyof behavior and now only 1 and "T" can be assigned to value with Keys type (values, not property keys)
Example 3:
type Key<T> = { [K in keyof T]: K }[keyof T];
This will point to all keys in the T object (just like keyof T). But this construction can be used to for example check type of keys:
type FunctionPropertyNames<T> = { [K in keyof T]: T[K] extends Function ? K : never }[keyof T];
This type will require values equal to keys of T object, but only these ones which are functions
"Within the extends clause of a conditional type, it is now possible to have infer declarations that introduce a type variable to be inferred. Such inferred type variables may be referenced in the true branch of the conditional type. It is possible to have multiple infer locations for the same type variable."
Example:
type MyUnionTypesBase<T> = T extends Array<infer U> ? U : never;
let myValue : MyUnionTypesBase<[number, string, boolean]>;
My value can be type number | string | boolean (number or string or boolean)
Instead of using normal string keys in object it can be used predefined and assigned to variable Symbol example:
const getSthSymbol = Symbol("getSth");
class SampleClass {
[getSthSymbol](){
return "something";
}
}
Symbols are unique
let sym2 = Symbol("key");
let sym3 = Symbol("key");
sym2 is not equal to sym3 (sym2 != sym3)
Import and export mechanism (between files and objects)
Example:
data.ts file
export class DataClass {
...
}
export interface Operations {
...
}
Import other file
import {DataClass as ImportedDataClass} from './data.ts'
Import all:
import * from './data.ts'
Encapsulated scope of classes, objects, functions, interfaces and others.
Example:
namespace UserArea {
export interface IUser {}
export class User {}
class Person {
}
}
let user = UserArea.User;
Encapsulated scope of classes, objects, functions, interfaces, and others - that is available to export/import. "We call declarations that don’t define an implementation “ambient”. Typically, these are defined in .d.ts files. "
Example
declare module "path" {
export function normalize(p: string): string;
export function join(...paths: any[]): string;
export var sep: string;
}
and then we can import it
import * as URL from „path"
Some functions in JS are global and we may have not type for them. We can use 'declare' keyword here
declare const System: OurSystemObject;
"Decorators provide a way to add both annotations and a meta-programming syntax for class declarations and members."
function customMethodDecorator(value: string) {
return function (target: any, propertyKey: string, descriptor: PropertyDescriptor) {
descriptor.value = () => {
return "Hello, " + value;
}
};
}
it will change return value of decorated function so it will return "Hello " + value from decorator
@customMethodDecorator("here is hacker")
greet() {
return "Hello, " + this.greeting;
}
greet() will return "Hello, here is hacker"
Loops can be executed "step by step"
Example:
function* idMaker(){
let index = 0;
while(index < 3)
yield index++;
}
let gen = idMaker();
let value;
value = gen.next().value // result 1
value = gen.next().value // result 2
value = gen.next().value // result 3
Q: What is Tuple type?
A: Array contains items with various types. See types
Q: When never type can be useful?
A: Never is information that this particular part shouldn't be reachable. For example in this code
function do(): never {
while (true) {}
}
we have an infinite loop and we don't want to iterate infinite loop. Simply as that.
But a real question is how can it be useful for us? It might be helpful for instance while creating more advanced types to point what they are not
For example, let's declare our own NonNullable type:
type NonNullable<T> = T extends null | undefined ? never : T;
Here we are checking if T is null or undefined. If it is then we are pointing that it should never happen. Then while using this type:
let value: NonNullable<string>;
value = "Test";
value = null; // error
Q: What is a difference between named, anonymous and arrow functions?
A: See basic function types
Q: How many constructors can be implemented for class
A: Only one - there is no overloading for TypeScript class constructor
Q: What is a difference between "extends" and "implements"
A: Classes can extend other classes or objects, but when it comes to interfaces then they should be implemented
For MyObject
class ChildObject extends MyObject
For IMyObject
class ChildObject extends IMyObject
Q: What is a difference between types and interfaces?
A: See Difference between types and interfaces
Q: What is keyof?
A: keyof keyword is indicating all keys for specifed object, for example:
type testType = keyof {id: "test", age: 2} ;
testType = "id" | "age"
See Index types
Q: What is tsconfig.json file?
A: File specifies the root files and the compiler options required to compile the project.
Q: What is computed enum value?
A: Computed value will be assigned during compilation. See Enum computed value
Q: What are files with the d.ts extension for?
A: They are usually module template file where we can keep typings for JS code.
Q: List few predefined conditional types in TypeScript
A:
Exclude<T, U> – Exclude from T those types that are assignable to U.
Extract<T, U> – Extract from T those types that are assignable to U.
NonNullable – Exclude null and undefined from T.
ReturnType – Obtain the return type of a function type.
InstanceType – Obtain the instance type of a constructor function type.
See TypeScript 2.8
Q: What will be type box here?
interface MyInterface {
name: string;
}
interface MyInterface {
age: number;
}
let box: MyInterface
A: {name: string, age: number};
Q: What is 'unknown' type in TypeScript?
A: Unknown is used to describe the least-capable type in TypeScript. It doesn’t allow oprations typical for particular type
function f10(x: unknown) {
x == 5;
x = "5";
x = x + 1; // not allowed
x = null;
x > 0 // not allowed
x.Test() // not allowed
}
Q: Can typescript be used without JavaScript?
A: No, TypeScript is compiled to JavaScript, so it can't be used without it
Q: What is DefinitelyTyped repository?
A: It's GitHub repository with already written types for most popular JS libraries. They can be installed by npm with @types prefix, for example npm install @types/node