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Experimental GPU renderer using two-stage programming

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Btrc

GPU wavefront path tracer using two-stage programming

Work in progress...

TODO

  • volume primitive
  • filter importance sampling
  • disney bsdf
  • halton sampler
  • shadow terminator
  • lightweight photon mapping
  • separable bssrdf
  • multi-scatter ggx, microfacet normalmap
  • radiance cache
  • displacement map
  • many lights
  • path guiding

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