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AitorSimona committed Oct 27, 2019
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# CENTRAL 3D
- Version 0.05
- Version 0.1
- Initial steps into 3D game engine development
- By Aitor Simona
* GitHub account: [AitorSimona](https://github.com/AitorSimona)
Expand Down Expand Up @@ -29,25 +29,55 @@ There is no formal installation process, just look around and play with it

Mouse and Keyboard controls are enabled both on UI and Scene, working on focused window only.

- Scene Camera:

- Right Mouse button enables Look Around
- Alt + Left Mouse button enables Camera Orbit
- Mouse Wheel click enables camera Pan
- Right Mouse button + WASD enables free movement
- Mouse Wheel movement enables zoom


## DEBUG

- Debug Features

Head to Scene window and click DebugDraw to see available features
Head to Scene window and click DebugDraw to see available features:

- Wireframe
- Color Material
- OpenGL Lighting

There are more options in Window - > Settings


## Features in beta

- Texture pre-visualization on Inspector
- Transform Editing
- Toolbar
- Edit Menu


## CHANGELOG

### 0.1

- Polished Game Object and Component Structure
- Initial Implementation on Inspector (properties for the different components)
- Modification of many Menus/Windows
- Possibility of primitives creation through GameObject Menu
- Unity-like Camera Controls

### 0.05

Libraries Integration
Basic Editor with Inspector/Hierarchy/Console/Menu
Initial GameObject and Component structure
Save & Load Editor Configuration
Load 3D Models through assimp (fbx format)
Load Textures through DevIL (dds and png format)
Docking
- Libraries Integration
- Basic Editor with Inspector/Hierarchy/Console/Menu
- Initial GameObject and Component structure
- Save & Load Editor Configuration
- Load 3D Models through assimp (fbx format)
- Load Textures through DevIL (dds and png format)
- Docking


## License:
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