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Open3D is an open-source library that supports rapid development of software that deals with 3D data. The Open3D frontend exposes a set of carefully selected data structures and algorithms in both C++ and Python. The backend is highly optimized and is set up for parallelization. We welcome contributions from the open-source community.
Core features of Open3D include:
- 3D data structures
- 3D data processing algorithms
- Scene reconstruction
- Surface alignment
- 3D visualization
- Physically based rendering (PBR)
- Available in C++ and Python
For more, please visit the Open3D documentation.
Open3D now comes with a standalone 3D viewer app available on Ubuntu and macOS. Please stay tuned for Windows.
You can download Open3D viewer from our release page.
Pre-built pip and conda packages support Ubuntu 18.04+, macOS 10.14+ and Windows 10 (64-bit) with Python 3.5, 3.6, 3.7 and 3.8. If you have other Python versions or operating systems, please compile Open3D from source.
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To install Open3D with pip:
$ pip install open3d
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To install Open3D with Conda:
$ conda install -c open3d-admin open3d
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To compile Open3D from source:
Test your installation with:
$ python -c "import open3d as o3d"
and follow the basic tutorials or Python examples to get started.
Please refer to compiling from source and Open3D C++ interface.
- GitHub Issue: bug reports, feature requests, etc.
- Forum: discussion on the usage of Open3D.
- Discord Chat: online chats, discussions, and collaboration with other users and developers.
Please cite our work if you use Open3D.
@article{Zhou2018,
author = {Qian-Yi Zhou and Jaesik Park and Vladlen Koltun},
title = {{Open3D}: {A} Modern Library for {3D} Data Processing},
journal = {arXiv:1801.09847},
year = {2018},
}