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Makefile
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Makefile
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# **************************************************************************** #
# #
# ::: :::::::: #
# Makefile :+: :+: :+: #
# +:+ +:+ +:+ #
# By: AleXwern <AleXwern@student.42.fr> +#+ +:+ +#+ #
# +#+#+#+#+#+ +#+ #
# Created: 2020/01/07 12:41:01 by anystrom #+# #+# #
# Updated: 2021/01/04 16:22:39 by AleXwern ### ########.fr #
# #
# **************************************************************************** #
NAME = doom-nukem
SERVER = server-nukem
OEXT = .o
LEXT = .a
# Remember -Wall -Wextra -Werror -> -O2 inclusion is debatable since it was a thing back in 90s
FLG = -Wall -Wextra -Werror
SRCFILE = doom.c loop.c camera.c main_menu.c interact.c door.c \
util.c menu.c menu2.c gfx_draw.c posteff.c defaults.c \
set_variables.c misc_alloc.c
KEYFILE = key_editor.c key_editor_more.c key_game_hold.c key_game_more.c \
key_game_release.c key_in_game_menu.c key_main_menu.c key_state.c
DRAWEXT = draw_hud.c draw_hud2.c
FILESYS = fileformat.c fileformat2.c save_level.c spriteformat.c \
block_utils.c read_validation.c
EDTFILE = editor_default.c editor.c render_editor.c render_editor2.c spriteobj.c \
objsel.c
ANMFILE = staireff.c
COLFILE = draw.c draw_utils.c window.c draw_more.c
RNDFILE = plane_z.c plane_y.c plane_x.c render.c render2.c render3.c \
part_dda.c part_dda_more.c slope_yzt.c slope_yzb.c slope_xzt.c slope_xzb.c \
slope_xyt.c slope_xyb.c wingame.c wall_adjust.c
GRAFILE = gravity.c move.c move2.c collision.c slope_coll.c gravity2.c
BMPFILE = bmp_reader.c gfx.c gfx_chunck.c
TXTFILE = set_string.c
MTHFILE = vert.c
SPRFILE = sprites.c shooting.c sprite.c \
foe_ai.c foe_passive.c foe_status.c plr_status.c \
draw_projectiles.c draw_objects.c
CLIFILE = client.c
SRVFILE = server.c server_more.c
SRC = $(addprefix ./src/,$(SRCFILE)) \
$(addprefix ./src/draw_extra/,$(DRAWEXT)) \
$(addprefix ./src/key/,$(SRCFILE)) \
$(addprefix ./src/editor/,$(EDTFILE)) \
$(addprefix ./src/fs/,$(FILESYS)) \
$(addprefix ./src/animation/,$(ANMFILE)) \
$(addprefix ./src/render/,$(RNDFILE)) \
$(addprefix ./src/draw/,$(COLFILE)) \
$(addprefix ./src/gravity/,$(GRAFILE)) \
$(addprefix ./src/randenc/,$(ENCFILE)) \
$(addprefix ./src/bmp/,$(BMPFILE)) \
$(addprefix ./src/text/,$(TXTFILE)) \
$(addprefix ./src/math/,$(MTHFILE)) \
$(addprefix ./src/sprite/,$(SPRFILE)) \
$(addprefix ./src/network/,$(CLIFILE))
SRCSRV = $(addprefix ./src/server/,$(SRVFILE))
OBJSRV = $(addprefix ./obj/server/,$(SRVFILE:.c=$(OEXT)))
LIBFT = $(addprefix ./obj/libft,$(LEXT))
LIBAX = $(addprefix ./obj/libax,$(LEXT))
OBJS = $(SRC:.c=$(OEXT))
OBJ = $(addprefix ./obj/,$(SRCFILE:.c=$(OEXT))) \
$(addprefix ./obj/key/,$(KEYFILE:.c=$(OEXT))) \
$(addprefix ./obj/draw_extra/,$(DRAWEXT:.c=$(OEXT))) \
$(addprefix ./obj/editor/,$(EDTFILE:.c=$(OEXT))) \
$(addprefix ./obj/fs/,$(FILESYS:.c=$(OEXT))) \
$(addprefix ./obj/animation/,$(ANMFILE:.c=$(OEXT))) \
$(addprefix ./obj/render/,$(RNDFILE:.c=$(OEXT))) \
$(addprefix ./obj/draw/,$(COLFILE:.c=$(OEXT))) \
$(addprefix ./obj/gravity/,$(GRAFILE:.c=$(OEXT))) \
$(addprefix ./obj/randenc/,$(ENCFILE:.c=$(OEXT))) \
$(addprefix ./obj/bmp/,$(BMPFILE:.c=$(OEXT))) \
$(addprefix ./obj/text/,$(TXTFILE:.c=$(OEXT))) \
$(addprefix ./obj/math/,$(MTHFILE:.c=$(OEXT))) \
$(addprefix ./obj/sprite/,$(SPRFILE:.c=$(OEXT))) \
$(addprefix ./obj/network/,$(CLIFILE:.c=$(OEXT)))
DEPNS = $(OBJ:.o=.d) $(OBJSRV:.o=.d)
OBJDIR = ./obj/
SRCDIR = ./src/
INCL = -I ./SDL2 -I ./libft -I ./includes
PWD = $(shell pwd)
OBJFRAME = -F ./frameworks
FRAMEWORK = -F $(PWD)/frameworks -framework SDL2 -framework SDL2_mixer -Wl,-rpath $(PWD)/frameworks
RED = \033[0;31m
BLUE = \033[0;34m
STOP = \033[0m
.PHONY: all clean fclean re obj
all: $(NAME)
$(LIBFT):
@echo Compiling Libft libraries.
@make -C ./libft
$(LIBAX):
@echo Compiling Libax libraries.
@make -C ./libax
-include $(DEPNS)
$(OBJDIR)%.o:$(SRCDIR)%.c
@echo "Compiling DoomNukem -> $(RED)$@$(STOP)"
@gcc -g $(OBJFRAME) $(FLG) -MMD $(INCL) -o $@ -c $<
$(NAME): $(OBJ) $(LIBFT) $(LIBAX)
@gcc $(FRAMEWORK) $(FLG) $(INCL) -o $(NAME) $(OBJ) $(LIBFT) $(LIBAX)
@echo "read 'icns' (-16455) \"gfx/icon.icns\";" >> icon.rsrc
@Rez -a icon.rsrc -o $(NAME)
@SetFile -a C $(NAME)
@rm icon.rsrc
@echo "Executable created successfully."
@echo "Run the executable as $(BLUE)./$(NAME)$(STOP). No args."
clean:
@echo "Removing Doom-Nukem libraries and dependancies."
@/bin/rm -f $(OBJ)
@/bin/rm -f $(OBJSRV)
@/bin/rm -f $(DEPNS)
@echo Removing Libft libraries.
@make -C ./libft fclean
@make -C ./libax fclean
fclean: clean
@echo Removing binaries.
@/bin/rm -f $(NAME)
@/bin/rm -f $(SERVER)
run: all
./doom-nukem
rerun: re
./doom-nukem -debug
$(SERVER): $(OBJSRV) $(LIBFT)
@gcc $(FRAMEWORK) $(FLG) $(INCL) -o $(SERVER) $(OBJSRV) $(LIBFT) $(LIBAX)
@echo "read 'icns' (-16455) \"gfx/icon.icns\";" >> icon.rsrc
@Rez -a icon.rsrc -o $(SERVER)
@SetFile -a C $(SERVER)
@rm icon.rsrc
@echo "Executable created successfully."
@echo "Run the executable as $(BLUE)./$(SERVER)$(STOP). No args."
both: $(NAME) $(SERVER)
reboth: fclean both
re: fclean all