Hive Helsinki project DoomNukem by anystrom, tbergkul and vkeinane
Final score 123/100
- Compile game with 'make' and run ./doom-nukem
- Compile server with 'make server' and run ./doom-server
- Soon! It exists but needs some nice and user friendly way to compile (low-prio atm)
- Before that you can get a Windows version in Release tab although it can be outdated.
General
- ESC - Go back to main menu. If in main menu, close the game
Game
- Arrowkeys - Turn camera
- WS - Move front/back
- AD - Strafe left/right
- Space - Jump
- C - Crouch
- Shift - Sprint
- T - Turn textures on and off
- R - Reload the gun if you have one
- 1 and 2 - Jetpack down/up
- L - Set block oulines on/off
- M - Open/close options menu
- Mouse left - Shoot with gun if you have one
- Mouse right - Interact with an object in front of you
- Mouse middle - (De)activate mouse focus
- Secret - Invincibility
Menus (main/game/editor menus)
- Arrow up/down - Scroll options
- Arrow left/right - Increase/decrease value
- Space - Select current option (main menu)
- Space - Set value to min/max
Editor
- S - Save the map
- Mouse left - Change values (block and metadata)
- Mouse right - Copy block data to current "pencil"
- 12 - Change between block and sprite edit tabs
- Start game and in-game open menu (M)
- "Connect" -> Right to connect, left to disconnect
- If you exit the game, go to main menu or the server doesn't exist you'll be disconnected automatically.
- Server IP by default is HIVE c3r1p1 but you can change it in the includes/values.h -> #define IP (find the one that fits your OS)