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🎵 Sample app demonstrate how to use the AAudio API for building high performance audio apps

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AAudio Api Sample Application

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This sample demonstrates:

  • how to use the AAudio API
  • Communicate between java and C++
  • Load the audio file and convert to byte array
  • Creates an output playback stream and its configuration
  • Write buffer to the playback streamer and playing audio Using AAudio Api.

Why to use AAudio Api?

AAudio is a new Android C API introduced in the Android O release.

It is designed for high-performance audio applications that require low latency.

Project requirement in order to be effective

To understand:

  • What is the difference between Mono and Stereo?
  • What Is PCM Audio?
  • Understanding Sample Rate! and wich sample rate you shold use?
  • Understanding Bit Depth! to use int16 or float?
  • What is sound? - not a requirement but it's necessary for a deeper understanding

Misc

You may also want to view the I/O 2017 Best practices for Android audio session which covers technical and business best practices for developing high-performance audio apps. And take a look at Official AAudio documentation.

License

Copyright (C) 2018 Ali Esa Assadi

Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated 
documentation files (the "Software"), to deal in the Software without restriction, including without limitation 
the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and 
to permit persons to whom the Software is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT
NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE
OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
   

Contributing

Just make a pull request. You are in!

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🎵 Sample app demonstrate how to use the AAudio API for building high performance audio apps

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