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Replaceable Textures

Ashton edited this page Oct 26, 2024 · 1 revision

There are a few textures that aren't easily replaceable without affecting the base game, and are thus added for manual sprite overides in Happy Textures.

For the loading circle in LevelInfoLayer, you can define an outer, center, inner, and progress sprite (normally 200x200 for uhd). Add these within the normal resources of the pack like any other texture, suffixing them with -uhd, -hd, respectively. The names are:

  • play_loading_outer
  • play_loading_center
  • play_loading_inner
  • play_loading_progress
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