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#immortal

Immortal creates node deamons without using native code.

Most tools used to create deamons use native code, this adds complexity because they need to be compilede and node is not very frindly when using fork(2).

This module aims to be a simple API used to create deamons without using native code. It is the authors hope that other deamon modules will abstract upon this, so the never ending deamon problem can be solved.

Deprecated

No longer maintained. Pull requests will be reviewed and ownership is given if interest is shown.

At the time this module was written (~ node 0.6) there was no good solution for running unattached processes. However this feature is now native to node and with that comes much better ways of dealing with demonization than this solution.

Supported by

Mac OS X Linux Windows
node 0.8 testsuite: 185/185 testsuite: 185/185 testsuite: 185/185
node 0.6 testsuite: 185/185* testsuite: 185/185* testsuite: 185/185
node 0.4 manual confirmed* manual confirmed* never

Please note that the testsuite in node 0.4 don't work because of the module dependencies immortal is only roughly tested in this environment.

*Okay so I will be honest in some situations a binary prebuild subroutine is used however this has nothing to do with node, so there shouldn't be any issues. If there are please file an issue.

Installation

npm install immortal

How to use

To start a new process simply use: immortal.start(file, [options], callback).

This function will start a new process, but unlike the .spawn() or .fork() method given by node core, the new process will be by default be detached from its parent. And a monitor process will keep track of it instead. This allow the parent to die graceful.

The callback is executed when a function argument or option is found invalid or when the process is executed and property unattached from its parent if necessary.

The function takes an optional options argument there can contain the following properties:

type description default
args Array the arguments the new process will be executed with. []
env Object the envorment the new process will run in. process.env
stategy String this can be development, unattached or daemon. unattached
monitor Filepath filepath to monitor module. very simple monitor file
options Object extra options parsed to the monitor object. {}
auto Boolean when true the child will auto restart when it dies. true
relay Boolean when true output from process writen to the parent, development strategy only. true
bufferLength Number the maximal size of the error buffer in the daemon process 1048576 Byte or 1 MB

When useing the default monitor, you should set the following options:

type description default
pidFile Filepath Path to a JSON pid file, there contains a daemon, monitor and process properties. error
output Filepath All process stdout and stderr output including downtime logs will be stored here. error

The default monitor option properties can also be set to null, in that case there will be no file.

An very simple example using the build in monitor to start a daemon:

var immortal = require('immortal');
var child = immortal.start('process.js', {
  strategy: 'daemon',
  options: {
    output: './output.log',
    pidFile: './output.pid'
  }
}, function (err) {
  if (err) throw err;

  console.log('process started');
});

Strategy

This module alow you to execute a process in 3 ways, the complexity of the strategy increases from development, unattached and to daemon.

The basic stategy is that pump spawn a process and keep it alive. The output from the process is also relayed to a Monitor object there is required from the pump.

Development

The pump is spawned directly from the parent and the output from both pump and process is relayed to the parents stdout and stderr channel.

Development

Unattached

The parent will spawn an execute process there will simply execute another process and kill itself immediately after. The process executed by execute is in this case the pump. Because the pump is unattached the output from the process will only be relayed to the monitor.

Unattched

Daemon

This parent will spawn an unattached daemon process there will spawn a pump process and keep it alive. stderr output from the pump will be stored in the daemons memory and is only send to the monitor through the pump when the pump respawn.

In case the daemon should die the pump will execute a new daemon and kill itself. This will result in a new pump and process.

Daemon

Monitor

The basic layout

When createing a monitor object you should keep a stateless design in mind. This means you shouldn't depend on files or databases beigin properly closed.

The monitor object should also not contain any process.on('uncaughtException') since you can't be sure if any I/O will perform as expected after this has emitted. And the monitor will respawn with the failure string send to it immediately after.

The monitor file itself is a module file there should return a Monitor constructor there inherts from a monitor abstaction class.

var util = require('util');
var immortal = require('immortal');

function Monitor() {
  immortal.MonitorAbstract.apply(this, arguments);
}
util.inherits(Monitor, immortal.MonitorAbstract);
exports.Monitor = Monitor;

When the Monitor constrcutor is called it will by default have:

  • this.options the optional options object set in immortal.start
  • this.ready call this function when you are ready to receive data
  • this.stdout a readable stream relayed from process.stdout
  • this.stderr a readable stream relayed from process.stderr
  • this.error in case the monitor was restarted all stderr output from prevouse pump process is contained in this property.
  • this.pid an object containing pid information about the immortal group.
  • this.settings an object containg the properties exec, file, args, and env descriping how the child process has been exeuted.
  • this.strategy contain the strategy option.

Note that both .stdout and stderr can't be closed because they don't origin from a single process.

Extended version of previous example:

var fs = require('fs');
function Monitor() {
  immortal.MonitorAbstract.apply(this, arguments);
  var self = this;

  var output = fs.createWriteStream(this.options.output);
  output.on('open', function () {
    if (self.error) {
      output.write("=== An error has occurred in the monitor === ");
      output.write(self.error);
      output.write("=== end error log ===");
    }
    self.ready();
  });

  this.stderr.pipe(output);
  this.stdout.pipe(output);

  // we save the output for later use
  this.output = output;
}

Options check

Because it is better to catch errors before the daemon start a check function should also be provided. If no check function exist it will simply be skipped.

var fs = require('fs');
exports.check = function (options, callback) {
  fs.exists(options.output, function (exist) {
    if (exist) {
      return callback(null);
    }
    return callback(new Error("the output file must already exist"));
  });
};

Monitor events

There are 3 events daemon, monitor or process, they will emit when something happen with the relevant process. The event handlers are executed with a state argument there can be either start, restart or stop.

Not all events support all states, this table show what's supported.

daemon monitor process
start x x x
restart x x x
stop x

Note when starting a new process using immortal.start the events will only be emitted with the start state once since anything else will be a restart.

Exended the Monitor constructor to log events:

  var log = function (type) {
    return function (state) {
      output.write(type + ' : ' + state);
    };
  };

  this.on('process', log('process'));
  this.on('monitor', log('monitor'));
  this.on('daemon', log('daemon'));

Process interaction

process pid

The this.pid is an object containing information about the pids the OS has assigned to each process in the immortal group. The properties are named as with the monitor events:

Extend the prevouse log function:

  var log = function (type) {
    return function (state) {
      output.write(type + '#' + self.pid[type] + ' : ' + state);
    };
  };

  this.on('process', log('process'));
  this.on('monitor', log('monitor'));
  this.on('daemon', log('daemon'));

Note that if no pid exist the value will be null. For instance process will be null becore it is spawned and daemon will be null if the daemon strategy isn't used.

shutdown process group

Immortal start the deamon and all the other nessarry in a new session. This unattach them totally from the parent there called immortal.start, so when killing the immortal process group the parent is not affected. However the Monitor can also shutdown by executeing this.shutdown([callback]) from the Monitor. When executeing this function a SIGTERM signal is send to every process in the group and nothing will restart.

restart child process

To restart the child process manually use this.restart(). This can be used to take control of the restart strategy if it is used in combination with auto setting set to false.

##License

The software is license under "MIT"

Copyright (c) 2012 Andreas Madsen

Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

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