Ray-casting project inspired by two legendary games: Wolfenstein 3D and Pac-Man.
Written in C using MiniLibX and cute_sound.
git clone --recurse-submodules https://github.com/AndrefHub/cub3d.git && cd cub3d
make # Mandatory part
make bonus # Bonus part
./cub3D "valid map filename"
./pac3D "valid map filename"
"maps/e1m1.cub" - map for mandatory part
"maps/pacman.cub" - map for bonus part, replicates map from original Pac-Man game