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Bug Fix
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Angel-125 committed Nov 30, 2017
1 parent feaa620 commit 0ac574a
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Showing 279 changed files with 19,683 additions and 11 deletions.
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7 changes: 7 additions & 0 deletions GameData/Pathfinder/Category/Category.cfg
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MODCAT
{
folderName = Pathfinder;WildBlueTools/Parts/Utility;MCM/Parts
normalPath = WildBlueIndustries/Pathfinder/Category/PathfinderIcon
selectedPath = WildBlueIndustries/Pathfinder/Category/PathfinderIcon
title = Pathfinder
}
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189 changes: 189 additions & 0 deletions GameData/Pathfinder/GPLV3.txt

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5 changes: 5 additions & 0 deletions GameData/Pathfinder/MiniAVC.xml
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<?xml version="1.0" encoding="utf-8"?>
<AddonSettings xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
<AllowCheck>true</AllowCheck>
<FirstRun>false</FirstRun>
</AddonSettings>
63 changes: 63 additions & 0 deletions GameData/Pathfinder/ModuleManagerPatches/MF_FFT.cfg
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@PATH_SCIENCE[Sunburn]:NEEDS[FarFutureTechnologies]
{
!ModuleResourceConverter[FusionPellets]{}

MODULE
{
name = ModuleResourceConverter
ConverterName = Fusion Pellets
StartActionName = Start Fusion Pellets
StopActionName = Stop Fusion Pellets
AutoShutdown = true
GeneratesHeat = false
DefaultShutoffTemp = .8
UseSpecialistBonus = true
SpecialistEfficiencyFactor = 0.2
SpecialistBonusBase = 0.05
ExperienceEffect = ConverterSkill
EfficiencyBonus = 1

TemperatureModifier
{
key = 0 100000
key = 750 50000
key = 1000 10000
key = 1250 500
key = 2000 50
key = 4000 0
}
ThermalEfficiency
{
key = 0 0 0 0
key = 500 0.1 0 0
key = 1000 1.0 0 0
key = 1250 0.1 0 0
key = 3000 0 0 0
}

INPUT_RESOURCE
{
ResourceName = LqdDeuterium
Ratio = 1
FlowMode = STAGE_PRIORITY_FLOW
}
INPUT_RESOURCE
{
ResourceName = LqdHe3
Ratio = 1.5
FlowMode = STAGE_PRIORITY_FLOW
}
INPUT_RESOURCE
{
ResourceName = ElectricCharge
Ratio = 150
}
OUTPUT_RESOURCE
{
ResourceName = FusionPellets
Ratio = 1.05
DumpExcess = false
FlowMode = STAGE_PRIORITY_FLOW
}
}
}
18 changes: 18 additions & 0 deletions GameData/Pathfinder/ModuleManagerPatches/MM_CLS.cfg
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@PART[wbiHogan,wbiRanchHouse,WBI_Chuckwagon,WBI_Hacienda,WBI_Conestoga,WBI_Conestoga2,WBI_DocSciLab,WBI_Ponderosa,WBI_Ponderosa2,WBI_Homestead,WBI_Stockyard250,WBI_Stockyard375,WBI_Switcback,WBI_Switcback2,WBI_TunnelExtender,WBI_Mineshaft,WBI_Conestoga,WBI_MBM,WBI_Mineshaft]:HAS[!MODULE[ModuleConnectedLivingSpace]]:NEEDS[ConnectedLivingSpace]
{
MODULE
{
name = ModuleConnectedLivingSpace
passable = true
}
}

@PART[WBI_Spyglass]:HAS[!MODULE[ModuleConnectedLivingSpace]]:NEEDS[ConnectedLivingSpace]
{
MODULE
{
name = ModuleConnectedLivingSpace
passable = true
passableWhenSurfaceAttached = true
}
}
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//Courtesy of Enceos
CC_EXPERIMENT_DEFINITIONS
{
name = WBIPathfinder

EXPERIMENT
{
name = WBICoreSampleAnalysis
ignored = true
}

EXPERIMENT
{
name = WBIBiomeAnalysis
ignored = true
}
}
148 changes: 148 additions & 0 deletions GameData/Pathfinder/ModuleManagerPatches/MM_Contracts.cfg
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@Contracts
{
@Base
{
@PART_REQUEST:HAS[#Part[cupola]]
{
@Title = Have a cupola/observation/aperture module at the outpost
Part = WBI_Spyglass
}
PART_REQUEST // A potential habitat request for outposts
{
Article = a // Article (A/An) to be used prior to part description
PartDescription = Ponderosa or Casa // Plain speech description of part for request
VesselDescription = outpost // Plain speech description of vessel for request
Keyword = Habitation // Contract briefing keyword
Part = WBI_Ponderosa // A part ID that triggers this request
Part = WBI_Ponderosa2 // A part ID that triggers this request
Module = WBIMultipurposeHab // A part module ID that triggers this request
MinimumScience = 5 // A minimum value this request places on science rewards
Trivial // Easy Contracts
{
Weight = 20 // How common this request is in easy contracts
FundsMultiplier = 1.15 // The multiplier this request places on funds in easy contracts
ScienceMultiplier = 1.5 // The multiplier this request places on science in easy contracts
ReputationMultiplier = 1 // The multiplier this request places on reputation in easy contracts
}
Significant // Medium Contracts
{
Weight = 30 // How common this request is in medium contracts
FundsMultiplier = 1.15 // The multiplier this request places on funds in medium contracts
ScienceMultiplier = 1.5 // The multiplier this request places on science in medium contracts
ReputationMultiplier = 1 // The multiplier this request places on reputation in medium contracts
}
Exceptional // Hard Contracts
{
Weight = 40 // How common this request is in hard contracts
FundsMultiplier = 1.15 // The multiplier this request places on funds in hard contracts
ScienceMultiplier = 1.5 // The multiplier this request places on science in hard contracts
ReputationMultiplier = 1 // The multiplier this request places on reputation in hard contracts
}
}
PART_REQUEST // A potential storage request for outposts
{
Article = a // Article (A/An) to be used prior to part description
PartDescription = Chuckwagon // Plain speech description of part for request
VesselDescription = storage depot // Plain speech description of vessel for request
Keyword = Storage // Contract briefing keyword
Part = WBI_Chuckwagon // A part ID that triggers this request
Part = WBI_MBM
Module = WBIMultipurposeStorage // A part module ID that triggers this request
Trivial // Easy Contracts
{
Weight = 20 // How common this request is in easy contracts
FundsMultiplier = 1.15 // The multiplier this request places on funds in easy contracts
ScienceMultiplier = 1.5 // The multiplier this request places on science in easy contracts
ReputationMultiplier = 1 // The multiplier this request places on reputation in easy contracts
}
Significant // Medium Contracts
{
Weight = 30 // How common this request is in medium contracts
FundsMultiplier = 1.15 // The multiplier this request places on funds in medium contracts
ScienceMultiplier = 1.5 // The multiplier this request places on science in medium contracts
ReputationMultiplier = 1 // The multiplier this request places on reputation in medium contracts
}
Exceptional // Hard Contracts
{
Weight = 40 // How common this request is in hard contracts
FundsMultiplier = 1.15 // The multiplier this request places on funds in hard contracts
ScienceMultiplier = 1.5 // The multiplier this request places on science in hard contracts
ReputationMultiplier = 1 // The multiplier this request places on reputation in hard contracts
}
}
PART_REQUEST // A potential Hacienda request for factories
{
Article = a // Article (A/An) to be used prior to part description
PartDescription = Hacienda // Plain speech description of part for request
VesselDescription = factory // Plain speech description of vessel for request
Keyword = Industrial // Contract briefing keyword
Part = WBI_Hacienda // A part ID that triggers this request
Trivial // Easy Contracts
{
Weight = 20 // How common this request is in easy contracts
FundsMultiplier = 1.25 // The multiplier this request places on funds in easy contracts
ScienceMultiplier = 1 // The multiplier this request places on science in easy contracts
ReputationMultiplier = 1.25 // The multiplier this request places on reputation in easy contracts
}
Significant // Medium Contracts
{
Weight = 30 // How common this request is in medium contracts
FundsMultiplier = 1.25 // The multiplier this request places on funds in medium contracts
ScienceMultiplier = 1 // The multiplier this request places on science in medium contracts
ReputationMultiplier = 1.25 // The multiplier this request places on reputation in medium contracts
}
Exceptional // Hard Contracts
{
Weight = 40 // How common this request is in hard contracts
FundsMultiplier = 1.25 // The multiplier this request places on funds in hard contracts
ScienceMultiplier = 1 // The multiplier this request places on science in hard contracts
ReputationMultiplier = 1.25 // The multiplier this request places on reputation in hard contracts
}
}
PART_REQUEST // A potential science lab request for research labs
{
Article = an // Article (A/An) to be used prior to part description
PartDescription = Doc Science Lab // Plain speech description of part for request
VesselDescription = research lab// Plain speech description of vessel for request
Keyword = Scientific // Contract briefing keyword
Part = WBI_DocSciLab // A part ID that triggers this request
MinimumScience = 15 // A minimum value this request places on science rewards
Trivial // Easy Contracts
{
Weight = 5 // How common this request is in easy contracts
FundsMultiplier = 1.15 // The multiplier this request places on funds in easy contracts
ScienceMultiplier = 1.05 // The multiplier this request places on science in easy contracts
ReputationMultiplier = 1.05 // The multiplier this request places on reputation in easy contracts
}
Significant // Medium Contracts
{
Weight = 15 // How common this request is in medium contracts
FundsMultiplier = 1.15 // The multiplier this request places on funds in medium contracts
ScienceMultiplier = 1.05 // The multiplier this request places on science in medium contracts
ReputationMultiplier = 1.05 // The multiplier this request places on reputation in medium contracts
}
Exceptional // Hard Contracts
{
Weight = 25 // How common this request is in hard contracts
FundsMultiplier = 1.15 // The multiplier this request places on funds in hard contracts
ScienceMultiplier = 1.05 // The multiplier this request places on science in hard contracts
ReputationMultiplier = 1.05 // The multiplier this request places on reputation in hard contracts
}
}
@CREW_REQUEST[#Part[cupola]]
{
Part = WBI_Spyglass
}
}
@Station
{
@PART_REQUEST:HAS[#Part[cupola]]
{
Part = WBI_Spyglass
}
@CREW_REQUEST[#Part[cupola]]
{
Part = WBI_Spyglass
}
}
}
89 changes: 89 additions & 0 deletions GameData/Pathfinder/ModuleManagerPatches/MM_Drills.cfg
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@PART[RadialDrill,MiniDrill]
{
!MODULE[ModuleOverheatDisplay]{}
!MODULE[ModuleCoreHeat]{}

@MODULE[ModuleResourceHarvester]
{
@name = WBIGoldStrikeDrill
@GeneratesHeat = false
}

@MODULE[ModuleAstroidDrill]
{
@Name = WBIGoldStrikeAsteroidDrill
@GeneratesHeat = false
}

MODULE
{
name = WBIDrillSwitcher
requiredSkill = ConverterSkill
requiredResource = Equipment
reconfigureCost = 20
}

MODULE
{
name = WBIEfficiencyMonitor
efficiencyType = extractionModifier
efficiencyGUIName = Extraction Rate
}

MODULE:NEEDS[BARIS]
{
name = ModuleQualityControl
quality = 100
mtbf = 400
}
}

@PART[*]:HAS[@MODULE[ModuleResourceHarvester,!WBIDrillSwitcher]]
{
@MODULE[ModuleResourceHarvester]
{
@name = WBIGoldStrikeDrill
}

MODULE
{
name = WBIDrillSwitcher
requiredSkill = ConverterSkill
requiredResource = Equipment
reconfigureCost = 20
}

MODULE
{
name = WBIEfficiencyMonitor
efficiencyType = extractionModifier
efficiencyGUIName = Extraction Rate
}

MODULE
{
name = WBIDrilOpsView
}

MODULE:NEEDS[BARIS]
{
name = ModuleQualityControl
quality = 100
mtbf = 400
}
}

@PART[*]:HAS[@MODULE[ModuleAsteroidDrill]]
{
@MODULE[ModuleAstroidDrill]
{
@Name = WBIGoldStrikeAsteroidDrill
}

MODULE:NEEDS[BARIS]
{
name = ModuleQualityControl
quality = 100
mtbf = 400
}
}
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