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KSP 1.11 update
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Angel-125 committed Feb 14, 2021
1 parent 7fff6f6 commit 2836a5c
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Showing 166 changed files with 2,326 additions and 530 deletions.
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Expand Up @@ -94,4 +94,10 @@ attachRules = 1,1,1,0,1
{
name = WBIPowerMonitor
}
MODULE
{
name = ModuleGroundPart
packedVolume = 400
}
}
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Expand Up @@ -68,6 +68,13 @@ PART
defaultMoveSndPath = KIS/Sounds/itemMove
}
MODULE
{
name = ModuleInventoryPart
InventorySlots = 9
packedVolumeLimit = 1000
}
MODULE
{
name = WBIOmniStorage
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Expand Up @@ -68,6 +68,13 @@ PART
defaultMoveSndPath = KIS/Sounds/itemMove
}
MODULE
{
name = ModuleInventoryPart
InventorySlots = 12
packedVolumeLimit = 2000
}
MODULE
{
name = WBIOmniStorage
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Expand Up @@ -68,6 +68,13 @@ PART
defaultMoveSndPath = KIS/Sounds/itemMove
}

MODULE
{
name = ModuleInventoryPart
InventorySlots = 18
packedVolumeLimit = 3000
}

MODULE
{
name = WBIOmniStorage
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Expand Up @@ -68,6 +68,13 @@ PART
defaultMoveSndPath = KIS/Sounds/itemMove
}

MODULE
{
name = ModuleInventoryPart
InventorySlots = 24
packedVolumeLimit = 6000
}

MODULE
{
name = WBIOmniStorage
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Expand Up @@ -111,6 +111,12 @@ PART
chargeRate = 1.4
}

MODULE
{
name = ModuleGroundPart
packedVolume = 1000
}

RESOURCE
{
name = ElectricCharge
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10 changes: 9 additions & 1 deletion GameData/WildBlueIndustries/000WildBlueTools/Readme.txt
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@@ -1,11 +1,19 @@
WWild Blue Tools
Wild Blue Tools

A KSP mod that provides common functionality for mods by Wild Blue Industries.

---INSTALLATION---

Copy the contents of the mod's GameData directory into your GameData folder.

1.82.1
- Bug fixes

1.82.0
- Add stock inventory support to several parts.
- Bug fixes for OmniStorage.
- OmniStorage now supports stock inventory.

1.81.5
- New WBIModuleColorChanger.
- ModuleAnimateGenericSFX can now enable/disable part modules in its enabledModules list. Separate names of part modules of using a ";" character. ModuleAnimateGenericSFX needs to go after all the part modules that it enables/disables.
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@@ -1,7 +1,7 @@
RESOURCE_DEFINITION:NEEDS[!CommunityResourcePack]
{
name = FusionPellets
displayName = FusionPellets
displayName = Fusion Pellets
density = 0.000216
unitCost = 150
flowMode = STAGE_PRIORITY_FLOW
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Expand Up @@ -20,20 +20,7 @@ OMNIRESOURCECOMBO
maxAmountMultiplier = 1.0 //Multiplies the max storage capacity of the combo resource by this amount. Default is 1.0 so you can omit this.
}
}
OMNIRESOURCECOMBO
{
name = RHK
RESOURCE
{
name = RHK1
ratio = 0.45
}
RESOURCE
{
name = Oxidizer
ratio = 0.55
}
}

OMNIRESOURCECOMBO
{
name = LH2
Expand All @@ -52,25 +39,6 @@ OMNIRESOURCECOMBO
}
}

OMNIRESOURCECOMBO
{
name = PropLox
RESOURCE
{
name = Propellium
ratio = 0.75
maxAmountMultiplier = 1.5
}

RESOURCE
{
name = Oxidizer
ratio = 0.25
maxAmountMultiplier = 1.5
}
}


//The amount of resource in a part depends upon the size of the storage in liters, the number of resources in the container, the number of liters allocated per resource,
//and the volume of the resource. Most stock and Classic Stock resources have a volume of 5, meaning that one unit of resource takes up 5 liters. For the OmniStorage,
//the maximum number of units possible is: liters per resource / resource volume. So if a resource has 1000 liters of capacity allocated to it, and the resource volume is 5,
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Expand Up @@ -11,13 +11,13 @@
"VERSION":
{
"MAJOR":1,
"MINOR":81,
"PATCH":5
"MINOR":82,
"PATCH":1
},
"KSP_VERSION_MIN":
{
"MAJOR":1,
"MINOR":8,
"MINOR":11,
"PATCH":0
}
}
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Expand Up @@ -12,8 +12,8 @@
{
"MAJOR":1,
"MINOR":8,
"PATCH":1,
"BUILD":0
"PATCH":3,
"BUILD":1
},
"KSP_VERSION_MIN":
{
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6 changes: 6 additions & 0 deletions GameData/WildBlueIndustries/001KerbalActuators/Readme.txt
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Expand Up @@ -24,6 +24,12 @@ Copy the contents of the mod's GameData directory into your GameData folder.

---REVISION HISORY---

1.8.3
- Bug fixes

1.8.2
- WBIPropSpinner can now be controlled via throttle setting via isThrottleControlled flag. Default is false. If set to true, then when the engine is running and operational, the spinning is controlled by throttle instead of thrust. For RCS, RCS must be activated.

1.8
- Updated to KSP 1.8

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6 changes: 3 additions & 3 deletions GameData/WildBlueIndustries/Buffalo/Buffalo.version
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Expand Up @@ -11,13 +11,13 @@
"VERSION":
{
"MAJOR":2,
"MINOR":9,
"PATCH":0
"MINOR":10,
"PATCH":1
},
"KSP_VERSION_MIN":
{
"MAJOR":1,
"MINOR":8,
"MINOR":11,
"PATCH":0
}
}
97 changes: 97 additions & 0 deletions GameData/WildBlueIndustries/Buffalo/Deprecated/Chassis1u.cfg
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@@ -0,0 +1,97 @@
PART
{
name = WBI_Chassis1u
module = Part
author = Angel-125

MODEL
{
model = WildBlueIndustries/Buffalo/Assets/Chassis1u
}
rescaleFactor = 1

node_attach = 0, 0.1625, 0, 0, 1, 0, 1
node_stack_top = 0, 0.1625, 0, 0, 1, 0, 1
node_stack_bottom = 0, -0.1625, 0, 0, -1, 0, 1
node_stack_back = 0, 0, 0.423, 0, 0, 1, 1
node_stack_front = 0, 0, -0.423, 0, 0, -1, 1
node_stack_left = -0.423, 0, 0, -1, 0, 0, 1
node_stack_right = 0.423, 0, 0, 1, 0, 0, 1

TechRequired = spaceExploration
TechHidden = true
entryCost = 2000
cost = 200
category = Structural
subcategory = 0
title = Buffalo Chassis (1U)
manufacturer = Wild Blue Industries
description = This sturdy chassis is designed to support a variety of components including the Buffalo Command Cab, and wheels. It also contains a battery pack, though field upgrades can enable it to hold a variety of different resources.

// attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision
attachRules = 1,1,1,1,0

// --- standard part parameters ---
mass = 0.125
dragModelType = default
maximum_drag = 0.2
minimum_drag = 0.2
angularDrag = 2
crashTolerance = 40
maxTemp = 1500
breakingForce = 280
breakingTorque = 280
bulkheadProfiles = size1, srf

MODULE:NEEDS[KIS]
{
name = ModuleKISInventory
maxVolume = 100
externalAccess = true
internalAccess = false
slotsX = 2
slotsY = 2
slotSize = 50
itemIconResolution = 128
selfIconResolution = 128
openSndPath = KIS/Sounds/containerOpen
closeSndPath = KIS/Sounds/containerClose
defaultMoveSndPath = KIS/Sounds/itemMove
}

MODULE
{
name = WBIConvertibleStorage

//Determines if the module allows in-field reconfiguring
fieldReconfigurable = True

//Require a confirmation click before changing resources
confirmResourceSwitch = True

//Determines whether or not to show the context menu GUI
showGUI = True

//name of the template nodes to use
templateNodes = CHASSIS_BATTERY;STORAGE_TEMPLATE

//Short name of the default module template.
//This is used when selecting the part in the editor.
//User will then right-click on the module to change its type.
defaultTemplate = Battery

//Some containers don't hold as much resources as the template specifies, while others hold more.
//Since the resource templates specify base amounts, the capacity factor specifies a multiplier to
//factor into the resource amounts.
capacityFactor = 0.02
//If the part has a KIS container, this is the base and max amount
baseStorage = .001
maxStorage = 100
}
DRAG_CUBE
{
cube = Default, 0.2739,0.8865,0.443, 0.2746,0.8867,0.443, 0.7011,0.9301,0.3652, 0.7011,0.9301,0.3652, 0.2739,0.8867,0.4431, 0.2746,0.887,0.4431, 0,0,0, 0.846,0.3261,0.8462
}
}
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