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Bug fixes
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Angel-125 committed Aug 12, 2018
1 parent bdba32a commit 6aa0f04
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Showing 29 changed files with 121 additions and 3 deletions.
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@PART[rtg]
{
@TechRequired = largeElectrics
}

@PART[ScienceBox]
{
MODULE
{
name = WBIModuleScienceExperiment
experimentID = WBIEmptyExperiment
defaultExperiment = WBIEmptyExperiment
experimentActionName = Do Nothing
resetActionName = Reset Nothing
useStaging = False
useActionGroups = True
hideUIwhenUnavailable = True
xmitDataScalar = 0.0001
dataIsCollectable = False
interactionRange = 1.2
rerunnable = False
resettable = False
usageReqMaskInternal = 1
usageReqMaskExternal = 8
}

MODULE
{
name = WBIExperimentManifest
defaultExperiment = WBIEmptyExperiment
}
}

@PART[Large_Crewed_Lab]
{
MODULE
{
name = WBIModuleScienceExperiment
experimentID = WBIEmptyExperiment
defaultExperiment = WBIEmptyExperiment
experimentActionName = Do Nothing
resetActionName = Reset Nothing
useStaging = False
useActionGroups = True
hideUIwhenUnavailable = True
xmitDataScalar = 0.0001
dataIsCollectable = False
interactionRange = 1.2
rerunnable = False
resettable = False
usageReqMaskInternal = 1
usageReqMaskExternal = 8
}

MODULE
{
name = WBIExperimentLab
debugMode = false
isGUIVisible = false
experimentID = WBISpaceResearch
ConverterName = Lab Time
StartActionName = Start Lab Time
StopActionName = Stop Lab Time
AutoShutdown = false
UseSpecialistBonus = true
//Give 25% with 0 stars, 125% with 5 stars.
SpecialistEfficiencyFactor = 0.5
SpecialistBonusBase = 0.5
ExperienceEffect = ScienceSkill
GeneratesHeat = false
hoursPerCycle = 6
crewsRequired = 1
minimumSuccess = 40
criticalSuccess = 95
criticalFail = 20
sciencePerCycle = 1.0
repairSkill = ScienceSkill
repairResource = ResearchKits
repairAmount = 50
defaultExperiment = WBIEmptyExperiment

INPUT_RESOURCE
{
ResourceName = ElectricCharge
Ratio = 5
}

INPUT_RESOURCE
{
ResourceName = ResearchKits
Ratio = 0.00027777
}

OUTPUT_RESOURCE
{
ResourceName = LabTime
Ratio = 0.00028
DumpExcess = true
}
}
}
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3 changes: 3 additions & 0 deletions GameData/WildBlueIndustries/000WildBlueTools/Readme.txt
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Expand Up @@ -6,6 +6,9 @@ A KSP mod that provides common functionality for mods by Wild Blue Industries.

Copy the contents of the mod's GameData directory into your GameData folder.

1.55.12
- Bug fixes

1.55.11
- Bug fixes

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{
"MAJOR":1,
"MINOR":55,
"PATCH":11
"PATCH":12
},
"KSP_VERSION":
{
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2 changes: 1 addition & 1 deletion GameData/WildBlueIndustries/Buffalo/Buffalo.version
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{
"MAJOR":2,
"MINOR":6,
"PATCH":0
"PATCH":1
},
"KSP_VERSION":
{
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Expand Up @@ -40,6 +40,7 @@ PART
vesselType = Rover
CrewCapacity = 2
CoMOffset = 0, 0, 0.4
maxPressure = 6000 //600m collapse depth.

INTERNAL
{
Expand All @@ -58,6 +59,13 @@ PART
//the boat will attempt to maintain depth.
//Auto-depth control won't engage if the player is maneuvering the vessel.
verticalSpeedTrigger = 0.01

// Override maximum pressure in kPA. Parts have a default of 4000kPA, which gives them a collapse death of 400m.
// This override gives you a way to alter that collapse depth without modifying individual parts. If multiple
// dive computers are found on the boat, then the highest max pressure will be used.
// If there is a mismatch between the part's maxPressure and the dive computer's maxPressureOverride, then both
// will be set to the highest value.
maxPressureOverride = 6000
}

MODULE
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5 changes: 5 additions & 0 deletions GameData/WildBlueIndustries/Buffalo/Readme.txt
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Expand Up @@ -32,6 +32,11 @@ If these directories already exist, then delete the existing ones before install

---REVISION HISTORY---

2.6.1
- Reshaped and resized the WB-24 "EbbTide" radial aquatic engine.
- The WB-24 "EbbTide" and WB-25 "NeapTide" aquatic engines now have thrust reversers.
- The Guppy cab's dive computer now provides improvements to structural integrity, enabling your boats to dive up to 600 meters below the surface of Kerbin's oceans. Diving depth varies with planet.

2.6.0 Water Buffalo

When I created the Buffalo back in 2015, I had the notion that the Modular Space Exploration Vehicle system would have parts for land, sea, air, and space. Various updates including Buffalo Wings enabled the craft to operate in 3 of the 4 environments- until now. With this release, you can turn the Buffalo into a submarine with its new ballast tanks and aquatic engines and aquatic RCS thrusters. For more automatic control of the ballast tanks, the new Guppy Submersible Cab has a dive computer that can trim the boat and work the ballast tank vents and pumps. There's also some quality of life part updates too.
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2 changes: 1 addition & 1 deletion GameData/WildBlueIndustries/Pathfinder/Pathfinder.version
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{
"MAJOR":1,
"MINOR":26,
"PATCH":6,
"PATCH":7,
"BUILD":0
},
"KSP_VERSION":
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5 changes: 5 additions & 0 deletions GameData/WildBlueIndustries/Pathfinder/Readme.txt
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Expand Up @@ -8,8 +8,13 @@ Copy the contents of the mod's GameData directory into your KSP's GameData folde

---REVISION HISTORY---

1.26.7
- Buffalo update
- Bug fixes for OmniConverters and experiments

1.26.6
- WildBlueTools update.
- Water Buffalo update.

1.26.5
- Recompiled for KSP 1.4.4
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