Releases: Angel-125/Pathfinder
1.32.4
1.32.3.0
- Fixed invalid harvest types in the Prospector.
- Fixed shrunken packing box on the Drilling Rig.
- Fixed overchange of Equipment costs for OmniConverter templates.
- Fixed incorrect display of Equipment costs in the Operations Manager.
- Fixed duplicate OmniConverter and OmniStorage loadouts that happen when you revert a flight back to the editor and create a new part.
- Added KIS volume override for Golddigger.
1.32.2
- Fixed duplicate Extraplanetary Launchpad OmniConverter templates.
- Fixed portraits not updating when Tourists are retrained. NOTE: KIS might not notice the update.
- Fixed KIS-attached inflatables starting off being attached inverted. Be sure to use the KISMount attachment node (the first in the list).
- Fixed ability to reconfigure deflated parts.
- Updated stack nodes on the Patio.
- You can now prospect at any time, but some resources won't be found unless you travel a certain minimum distance (hint: 3km is typical).
1.32.1.0
New Boxed Parts
- Walkway 2x (Advanced Exploration): This boxed part assembles into a walkway that adds space between base parts. It also has a roof rack for attaching accessories.
- Drilling Rig (Composites): Once assembled, this large drilling rig extracts a large number of resources at a time; it's 4x faster than the Claimjumper.
1.32.0.0
At long last Project Sandcastle is here! Part 1 contains a new line of 12.5-meter diameter parts and associated accessories designed for more permanent bases. The first part, the Castillo, is one you're already familiar with. It has undergone many revisions to find the right look and feel. This release builds upon the Castillo by delivering a factory, storage depot, and observatory- with working telescope if you install Tarsier or CactEye! In addition, there are new support buildings including the Ground Station and A.R.C. Fusion Reactor, as well as a new walkway. All of these parts start out as standard shipping crates that are then assembled with resources- be sure to turn on resource distribution.
New Boxed Parts - These parts all start out as Buckboard-sized packing boxes and require resources to assemble.
- Castillo Depot (Composites): This is a 12.5m diameter warehouse with a 200,000-liter omni storage capacity. You can show or hide the roof to stack additional depots, and you can mesh switch between crew hatches (the default) and solid walls.
- Castillo Observatory (Composites): This 12.5m diameter part takes over the Castillo's science data generation for labs, Pipelines, and prospecting, and GoldStrike prospecting bonus. It also has a working telescope- provided that you have the Tarsier (preferred) or CactEye telescope mod installed.
- Castillo Factory (Composites): This large factory has very efficient omni converters. It takes over the efficiency improvements produced by the Castillo, and it has built-in support for OSE Workshop and EL Workshop. There's even a Christmas bonus for CRP users. NOTE: You're on your own for future CRP support, I've switched over to Classic Stock and do use CRP anymore. CRP has been legacy for some time now...
- Castillo Adapter (Composites): This boxed part is an adapter between 12.5m parts and 3.75m parts.
- Ground Station (Composites): This boxed part is designed to form part of a Deep Space Network on a local planet when you're far away from the KSC. It also generates trajectory data for the Pipeline mass driver. The Ground Station can track objects targeted by the vessel or a random target.
- A.R.C. Fusion Reactor (Specialized Electrics): Unlike the portable prototype fusion reactor found in the Hacienda's Solar Flare, this permanent installation generates a lot more ElectricCharge. Bonus: You can turn off the particle effects via the Part Action Window to improve rendering performance.
- Walkway (Advanced Exploration): This boxed part assembles into a walkway that adds space between base parts. It also has a roof rack for attaching accessories.
Revised Parts
- Remodeled the Pipeline Mass Driver to make it much easier to attach to your base.
- Remodeled the Castillo to use the new look for konkrete parts.
- The Rangeland now has underground storage for RocketParts and can recycle vessels on the pad.
Bug Fixes & Enhancements
- The Pipeline's launch azimuth is now restricted to a few degrees to the left or right of where the barrel points. You can turn this restriction off in KSC's Settings menu (accessed when you press the ESC key).
1.31.1.0
- Removed ThermalEfficiency and TemperatureModifier nodes from stock drills in the MM_Drills.cfg patch. For reals this time. Thanks haelon! :)
- Removed duplicate Play Mode patches.
- If you have multiple Buffalo Bulldozers on site, any bulldozer currently NOT engaged in a project will improve the build rate of the bulldozers that ARE engaged in a project.
1.31.0.0
New Part
- Accessory Mount (Space Exploration). The Accessory Mount can be radially attached and provides a hardpoint for accessories like the Gaslight, Sombrero, and Telegraph.
Bug Fixes & Enhancements
- Recompled for KSP 1.5.X.
- Updated KIS MM patches to KIS 1.16.
- Updated KAS MM patches to KAS 1.1.
- Updated OSE Workshop MM patches to OSE Workshop 1.3.
IMPORTANT NOTE: The latest KAS update is potentially save breaking to Pathfinder. It is Strongly recommended that you de-link any parts attached via pipes and any vessels connected via Mineshaft. - Added rack mounts to the crew tunnels on the Chuckwagon, Casa, Doc, and Hacienda.
- The Gaslight, Sombrero, and Telegraph can now be surface mounted in addition to stack mounted.
- Removed ThermalEfficiency and TemperatureModifier nodes from stock drills in the MM_Drills.cfg patch. Thanks haelon! :)
- Part decals now default to hidden.
- Renamed the Hogan to the Castillo.
- Added resource distribution and Omni Converters to the Castillo.
- Consolidated the Castillo's Community Center, Dormitory, and Classroom template functionalities into a single template.
- Removed KAS attachment fixtures from a variety of parts. You'll need to use the KAS pipe connector or better yet, Pathfinder's resource distribution.
- Added OmniStorage to the ground-based Pipeline as well as a resource distributor.
- In Classic Stock Play Mode, OSE Workshop now uses Equipment instead of MaterialKits for its default resource.
- Added Classic Stock recipes to OSE Workshop.
- Added new ElectricCharge + Rock = Konkrete OmniConverter to Classic Stock. This is similar to the real-world LavaHive regolith melter.
- Omni converters will automatically shut down if the vessel's Electric Charge falls below 5%.
- Streamlined feedback messages related to using resource distribution to pull resoures needed to assemble parts.
- Fixed some issues around the boxed parts and their deployment.
- Fixed some issues related to the Operations Manager not showing up properly.
- Fixed emitters on the Buckboards producing smoke when they shouldn't.
- Fixed issue where assembling parts with resource costs didn't actually spend the required resources.
- Fixed issue with heavy parts causing physics and collider problems during assembly.
1.30.1.0
Last release for KSP 1.4.5!
Classic Stock
- Added new Greenhouse OmniCoverter template. It's only available if Snacks is installed. It will produce Snacks after 180 hours. There's a chance that the yield will be higher than normal, lower than normal, or fail completely. It also runs in the background.
- The Haber Process, Composter, Snack Grinder, and Organic Chips Omni Converters will all now convert their resources even when the vessel is unloaded and out of physics range.
Bug Fixes & Enhancements
- Fixed issue where switching Play Modes would cause some files to not be renamed and cause all kinds of fun for players...
NOTE: For the changes to take effect, you'll need to switch your Play Mode to some mode other than the current one, then switch it to the desired mode.
1.29.0.0
Hogan
- Rebuilt the part so that the center of the dome is no longer offset with respect to the center of its packing box. This will fix center of mass issues that caused the part
to flip when assembled. BE SURE TO USE RESOURCE DISTRIBUTION TO ASSEMBLE THE PART! Existing Hogans won't be affected. - Removed KIS attachment port due to adjustments to the 3D model. Existing Hogans won't be affected.
- Added additional tool tip text.
Claimjumper
- Removed Prospector; its functionality is incoprorated into drills.
- Removed drill switcher; its functionality is incorporated into drills.
- Added list of resources mined from the current biome.
Classic Stock
- Fixed issue with OmniConverters incorrectly displaying "missing" status after changing the recipie.
- OmniConverters will now properly prepare their conversion recipie after you change what they convert.
- Fixed OPAL Processor not being able to produce Water when the part lacks the Water resource.
Bug Fixes & Enhancements
- The Ops Manager will again update its button tabs when you change configurations.
1.28
Omni Converters & Storage
- Added search functions to OmniStorage and OmniConverter GUI.
- Play Mode now lists which mods support a particular mode.
Classic Stock
- Added new Classic Stock omni converters: Propellium Distiller, Oxium Distiller, Snack Grinder (requres Snacks), Soil Dehydrator (requires Snacks).
- Changed the default template to OmniShop and OmniWorks for the Casa/Ponderosa and Hacienda, respectively.
- The Mule's default template is now OmniStorage.