Update build.yml #5318
Workflow file for this run
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name: Build Artifacts | |
on: | |
push: | |
tags: | |
- '*' | |
workflow_dispatch: | |
jobs: | |
deploy: | |
runs-on: ubuntu-latest | |
steps: | |
- uses: actions/checkout@v2 | |
- name: Set up JDK 17 | |
uses: actions/setup-java@v1 | |
with: | |
java-version: 17 | |
- name: Set env | |
run: echo "RELEASE_VERSION=${GITHUB_REF#refs/*/}" >> $GITHUB_ENV | |
- name: Set up keystore | |
run: | | |
echo "${{ secrets.KEYSTORE_BASE64 }}" > keystore.txt | |
base64 --decode keystore.txt > bekeystore.jks | |
- name: Fetch JRE for Steam deployment | |
run: | | |
echo $HOME | |
mkdir ~/jdks | |
cd ~/jdks | |
wget https://github.com/Anuken/MindustryJreBuilds/releases/download/v2/jre-linux64.zip | |
wget https://github.com/Anuken/MindustryJreBuilds/releases/download/v2/jre-windows64.zip | |
wget https://github.com/Anuken/MindustryJreBuilds/releases/download/v2/jre-macos.zip | |
wget https://github.com/Anuken/MindustryJreBuilds/releases/download/v1/packr.jar | |
unzip jre-linux64.zip | |
unzip jre-windows64.zip | |
unzip jre-macos.zip | |
ls | |
- name: Create artifacts | |
env: | |
keystore_password: ${{ secrets.KEYSTORE_PASSWORD_SECRET }} | |
keystore_alias_password: ${{ secrets.KEYSTORE_PASSWORD_SECRET }} | |
keystore_alias: frog | |
JDK_DIR: /home/runner/jdks/ | |
run: | | |
git clone --depth=1 --branch=master https://github.com/Anuken/Mindustry | |
cd Mindustry | |
echo "BODY=$(git rev-parse HEAD)" >> $GITHUB_ENV | |
sed -i 's/applicationId "io.anuke.mindustry"/applicationId "io.anuke.mindustry.be"/g' android/build.gradle | |
sed -i 's/"io.anuke.mindustry"/"io.anuke.mindustry.be"/g' android/AndroidManifest.xml | |
sed -i 's/Mindustry/Mindustry BE/g' android/res/values/strings.xml | |
./gradlew pack | |
./gradlew desktop:dist server:dist android:assembleRelease -Pbuildversion=${RELEASE_VERSION} -PversionType=bleeding-edge -PshowCommitHash --stacktrace | |
mv desktop/build/libs/Mindustry.jar desktop/build/libs/Mindustry-BE-Desktop-${RELEASE_VERSION}.jar | |
mv server/build/libs/server-release.jar server/build/libs/Mindustry-BE-Server-${RELEASE_VERSION}.jar | |
mv android/build/outputs/apk/release/android-release.apk android/build/outputs/apk/release/Mindustry-BE-Android-${RELEASE_VERSION}.apk | |
echo "JDK directory: $JDK_DIR" | |
./gradlew desktop:dist -Pbuildversion=${RELEASE_VERSION} -Prelease -PversionModifier=steam -PversionType=bleeding-edge -PshowCommitHash desktop:packrLinux64 desktop:packrWindows64 desktop:packrMacOS --stacktrace | |
echo $PWD | |
ls deploy/ | |
- name: Deploy to Steam | |
uses: game-ci/steam-deploy@v3 | |
with: | |
username: ${{ secrets.STEAM_USERNAME }} | |
configVdf: ${{ secrets.STEAM_CONFIG_VDF}} | |
appId: 1127400 | |
buildDescription: Bleeding-Edge Build ${{ env.RELEASE_VERSION }} | |
rootPath: Mindustry/deploy | |
depot2Path: Windows64 | |
depot3Path: Linux64 | |
depot4Path: MacOS | |
releaseBranch: bleeding-edge | |
- name: Upload desktop artifacts | |
uses: svenstaro/upload-release-action@v2 | |
with: | |
repo_token: ${{ secrets.GITHUB_TOKEN }} | |
file: Mindustry/desktop/build/libs/Mindustry-BE-Desktop-${{ env.RELEASE_VERSION }}.jar | |
tag: ${{ github.ref }} | |
release_name: "Build ${{ env.RELEASE_VERSION }}" | |
body: ${{ env.BODY }} | |
- name: Upload server artifacts | |
uses: svenstaro/upload-release-action@v2 | |
with: | |
repo_token: ${{ secrets.GITHUB_TOKEN }} | |
file: Mindustry/server/build/libs/Mindustry-BE-Server-${{ env.RELEASE_VERSION }}.jar | |
tag: ${{ github.ref }} | |
- name: Upload Android artifacts | |
uses: svenstaro/upload-release-action@v2 | |
with: | |
repo_token: ${{ secrets.GITHUB_TOKEN }} | |
file: Mindustry/android/build/outputs/apk/release/Mindustry-BE-Android-${{ env.RELEASE_VERSION }}.apk | |
tag: ${{ github.ref }} |