Skip to content

Basic Ludo Game with Flutter which will run on both iOS and Android without any UI glitches.

License

Notifications You must be signed in to change notification settings

Apoorv-cloud/Flutter_Ludo

Repository files navigation

Ludo Game with Flutter

Have you ever thought of gaining gaming experience with Flutter? Have you ever thought about building an app similar to Ludo King with modern features? Have you ever thought about how the Ludo app generates revenues? Here we go to build an interesting game with Flutter!

support License language

Features

  • Tokens can come out of Home Area only when dice has 6.
  • True Dice
  • Cut/Token Kill logic implemented.
  • User can tap on a token to make it move. Only valid moves are made.
  • Safe area "Star" implemented.
  • Safe area coloured path near-final destination implemented.
  • Tokens follow the only eligible path.
  • Animated reversal of cut/killed tokens.
  • Works on both iOS and Android

This project is free to use and can act as a starting point for your awesome Ludo App.

Gameplay

In order to play the game, you need to first run it using a simulator or device.

  • Tap on dice at the bottom.
  • Tap on the token.
  • Token moves if the move is valid.
  • Cut will happen when applicable.
  • A cut token will traverse all the way back to home occupying the first available slot.

gameplpay

⭐ How to get started?

forthebadge

1️⃣ Fork it 🍴

You can get your own fork/copy of Flutter_Ludo by using the Fork button.


2️⃣ Clone it 👥

You need to clone (download) it to local machine using

$ git clone https://github.com/Your_Username/Flutter_Ludo.git

This makes a local copy of repository in your machine.

Once you have cloned the Flutter_Ludo repository in Github, move to that folder first using change directory command on linux and Mac.

# This will change directory to a folder Flutter_Ludo
$ cd Flutter_Ludo

Move to this folder for all other commands.


3️⃣ Set it up ⬆️

Run the following commands to see that your local copy has a reference to your forked remote repository in Github :octocat:

$ git remote -v
origin  https://github.com/Your_Username/Flutter_Ludo.git (fetch)
origin  https://github.com/Your_Username/Flutter_Ludo.git (push)

Now, lets add a reference to the original Flutter_Ludo repository using

$ git remote add upstream https://github.com/Apoorv-cloud/Flutter_Ludo

This adds a new remote named upstream.

See the changes using

$ git remote -v
origin    https://github.com/Your_Username/Flutter_Ludo.git (fetch)
origin    https://github.com/Your_Username/Flutter_Ludo.git (push)
upstream  https://github.com/shagun25/Flutter_Ludo.git (fetch)
upstream  https://github.com/shagun25/Flutter_Ludo.git (push)

4️⃣ Sync it ♻️

Always keep your local copy of repository updated with the original repository. Before making any changes and/or in an appropriate interval, run the following commands carefully to update your local repository.

# Fetch all remote repositories and delete any deleted remote branches
$ git fetch --all --prune

# Switch to `master` branch
$ git checkout master

# Reset local `master` branch to match `upstream` repository's `master` branch
$ git reset --hard upstream/master

# Push changes to your forked `Flutter_Ludo` repo
$ git push origin master

5️⃣ Ready Steady Go... 🐢 🐇

Once you have completed these steps, you are ready to start building this project.


🔑 License

  • This project is licensed under the MIT License - see the LICENSE file for details

If you liked the repo then kindly support it by giving it a star ⭐!

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

To explore more and get regular updates, do follow: BLOCKCHAIN RESEARCH LAB

Blockchain Research Lab     Blockchain Research Lab     Blockchain Research Lab     Blockchain Research Lab    



About

Basic Ludo Game with Flutter which will run on both iOS and Android without any UI glitches.

Topics

Resources

License

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published

Languages