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fix(unreal_asset): threading+oodle features #2

fix(unreal_asset): threading+oodle features

fix(unreal_asset): threading+oodle features #2

Workflow file for this run

# This is a basic workflow to help you get started with Actions
name: CI
# Controls when the workflow will run
on:
pull_request:
branches: ["main"]
push:
branches: ["main"]
# Allows you to run this workflow manually from the Actions tab
workflow_dispatch:
# A workflow run is made up of one or more jobs that can run sequentially or in parallel
jobs:
# This workflow contains a single job called "build"
build:
# The type of runner that the job will run on
runs-on: ubuntu-latest
# Steps represent a sequence of tasks that will be executed as part of the job
steps:
# Checks-out your repository under $GITHUB_WORKSPACE, so your job can access it
- uses: actions/checkout@v3
- uses: actions-rs/toolchain@v1
with:
toolchain: stable
components: clippy
override: true
- uses: Swatinem/rust-cache@v2
- uses: actions-rs/cargo@v1
name: Unit test
with:
token: ${{ secrets.GITHUB_TOKEN }}
command: test
- uses: actions-rs/cargo@v1
name: Unit test unreal_helpers
with:
token: ${{ secrets.GITHUB_TOKEN }}
command: test
args: -p unreal_helpers --all-features
- uses: actions-rs/clippy-check@v1
name: Clippy check
with:
token: ${{ secrets.GITHUB_TOKEN }}
args: -- -D warnings