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<?php | ||
/** | ||
* This file is part of GameQ. | ||
* | ||
* GameQ is free software; you can redistribute it and/or modify | ||
* it under the terms of the GNU Lesser General Public License as published by | ||
* the Free Software Foundation; either version 3 of the License, or | ||
* (at your option) any later version. | ||
* | ||
* GameQ is distributed in the hope that it will be useful, | ||
* but WITHOUT ANY WARRANTY; without even the implied warranty of | ||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | ||
* GNU Lesser General Public License for more details. | ||
* | ||
* You should have received a copy of the GNU Lesser General Public License | ||
* along with this program. If not, see <http://www.gnu.org/licenses/>. | ||
*/ | ||
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namespace GameQ\Protocols; | ||
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use GameQ\Buffer; | ||
use GameQ\Result; | ||
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/** | ||
* Class Armed Assault 3 | ||
* | ||
* Rules protocol reference: https://community.bistudio.com/wiki/Arma_3_ServerBrowserProtocol2 | ||
* | ||
* @package GameQ\Protocols | ||
* @author Austin Bischoff <austin@codebeard.com> | ||
* @author Memphis017 <https://github.com/Memphis017> | ||
*/ | ||
class Arma3 extends Source | ||
{ | ||
/** | ||
* DLC ^2 constants | ||
*/ | ||
const DLC_KARTS = 1, | ||
DLC_MARKSMEN = 2, | ||
DLC_HELICOPTERS = 4, | ||
DLC_APEX = 16; | ||
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/** | ||
* Defines the names for the specific game DLCs | ||
* | ||
* @var array | ||
*/ | ||
protected $dlcNames = [ | ||
self::DLC_KARTS => 'Karts', | ||
self::DLC_MARKSMEN => 'Marksmen', | ||
self::DLC_HELICOPTERS => 'Helicopters', | ||
self::DLC_APEX => 'Apex', | ||
]; | ||
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/** | ||
* String name of this protocol class | ||
* | ||
* @type string | ||
*/ | ||
protected $name = 'arma3'; | ||
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/** | ||
* Longer string name of this protocol class | ||
* | ||
* @type string | ||
*/ | ||
protected $name_long = "Arma3"; | ||
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/** | ||
* Query port = client_port + 1 | ||
* | ||
* @type int | ||
*/ | ||
protected $port_diff = 1; | ||
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/** | ||
* Process the rules since Arma3 changed their response for rules | ||
* | ||
* @param Buffer $buffer | ||
* | ||
* @return array | ||
* @throws \GameQ\Exception\Protocol | ||
*/ | ||
protected function processRules(Buffer $buffer) | ||
{ | ||
// Total number of packets, burn it | ||
$buffer->readInt16(); | ||
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// Will hold the data string | ||
$data = ''; | ||
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// Loop until we run out of strings | ||
while ($buffer->getLength()) { | ||
// Burn the delimiters (i.e. \x01\x04\x00) | ||
$buffer->readString(); | ||
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// Add the data to the string, we are reassembling it | ||
$data .= $buffer->readString(); | ||
} | ||
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// Restore escaped sequences | ||
$data = str_replace(["\x01\x01", "\x01\x02", "\x01\x03"], ["\x01", "\x00", "\xFF"], $data); | ||
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// Make a new buffer with the reassembled data | ||
$responseBuffer = new Buffer($data); | ||
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// Kill the old buffer, should be empty | ||
unset($buffer, $data); | ||
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// Set the result to a new result instance | ||
$result = new Result(); | ||
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// Get results | ||
$result->add('rules_protocol_version', $responseBuffer->readInt8()); | ||
$result->add('overflow', $responseBuffer->readInt8()); | ||
$dlcBit = $responseBuffer->readInt8(); // Grab DLC bit and use it later | ||
$responseBuffer->skip(); // Reserved, burn it | ||
// Grab difficulty so we can man handle it... | ||
$difficulty = $responseBuffer->readInt8(); | ||
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// Process difficulty | ||
$result->add('3rd_person', $difficulty >> 7); | ||
$result->add('advanced_flight_mode', ($difficulty >> 6) & 1); | ||
$result->add('difficulty_ai', ($difficulty >> 3) & 3); | ||
$result->add('difficulty_level', $difficulty & 3); | ||
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unset($difficulty); | ||
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// Crosshair | ||
$result->add('crosshair', $responseBuffer->readInt8()); | ||
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// Next are the dlc bits so loop over the dlcBit so we can determine which DLC's are running | ||
for ($x = 1; $x <= $dlcBit; $x *= 2) { | ||
// Enabled, add it to the list | ||
if ($x & $dlcBit) { | ||
$result->addSub('dlcs', 'name', $this->dlcNames[$x]); | ||
$result->addSub('dlcs', 'hash', dechex($responseBuffer->readInt32())); | ||
} | ||
} | ||
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// No longer needed | ||
unset($dlcBit); | ||
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// Grab the mod count | ||
$modCount = $responseBuffer->readInt8(); | ||
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// Add mod count | ||
$result->add('mod_count', $modCount); | ||
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// Loop the mod count and add them | ||
for ($x = 0; $x < $modCount; $x++) { | ||
// Add the mod to the list | ||
$result->addSub('mods', 'hash', dechex($responseBuffer->readInt32())); | ||
$result->addSub('mods', 'steam_id', hexdec($responseBuffer->readPascalString(0, true))); | ||
$result->addSub('mods', 'name', $responseBuffer->readPascalString(0, true)); | ||
} | ||
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unset($modCount, $x); | ||
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// Burn the signatures count, we will just loop until we run out of strings | ||
$responseBuffer->read(); | ||
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// Make signatures array | ||
$signatures = []; | ||
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// Loop until we run out of strings | ||
while ($responseBuffer->getLength()) { | ||
//$result->addSub('signatures', 0, $responseBuffer->readPascalString(0, true)); | ||
$signatures[] = $responseBuffer->readPascalString(0, true); | ||
} | ||
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// Add as a simple array | ||
$result->add('signatures', $signatures); | ||
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// Add signatures count | ||
$result->add('signature_count', count($signatures)); | ||
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unset($responseBuffer, $signatures); | ||
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return $result->fetch(); | ||
} | ||
} |
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