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Releases: AxoLabs/BEE2-Axos-Packages

Release 1.11

16 Sep 19:24
afafe23
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The main package took: 6 development versions, with Beta 3 Build 3 RC 5 being the one which got released.
The hybrid style took: 13 development versions, with Beta 5 Build 5 RC 10 being the once which got released.

Changelog

Note: Likely incomplete

Main package

Hybrid style

  • Should now work on BEEMod versions 2.4.45.x.
  • Remade observation rooms and adjusted lighting values.
  • Now uses gray backpanels instead of yellow.

Installation

Download the .bee_packs and place them in BEEMod's packages folder. If you have older versions of the UCPs installed, delete and replace them with the new ones.

Release 1.10

20 Jan 10:16
58cfd31
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The main package took: 9 development versions, with Beta 4 Build 3 RC 2 being the one which got released.
The hybrid style took: 33 development versions, with Beta 10 Build 1 RC 2 being the once which got released.
The hazard identification boards did not receive any changes.

Changelog

Main package

  • Schrödinger's cubes no longer break if point_laser_target does not have a parent keyvalue defined in the .fgd.
  • Schrödinger's cubes are no longer annoyingly difficult to pick up while emitting a laser.
  • Schrödinger's cubes can now simulatenously catch and emit a laser, whereas before they could only do one of those things at a given time.
  • Protruding and angled autoportals will now only turn on once you enter the chamber, as opposed to immediately turning on on map load (assuming start enabled is checked).
  • Fixed some minor collision issues with large glass panels.
  • Suspended panels now use a gray backpanel texture on the back (as opposed to a yellow one).
  • The cube hole is now a func_detail instead of a world brush.
  • Re-added the half stairs item. It is a set of stairs that only reaches half a voxel. Use start reversed to control which part of the voxel this item occupies.
  • Removed the purple paint fizzler.

Hybrid style

  • The style is now fully compatible with BEEMod versions 2.4.44.x.
  • Fixed the style failing to compile in versions 2.4.44.0 and above if indicator panels of any sort are present in a map.
  • Fixed the style missing entrance doors in version 2.4.44.0 and above.
  • Entrance corridors have been redone, based off their 2.4.44.0 versions.
  • Portal 1, Portal Pro and Rexaura music tracks will now be marked as recommended for the hybrid style.
  • The Portal 1 skybox is now set as the recommended skybox for this style.
  • Disabled the elevator videos option, it wasn't functional anyway because hybrid uses Portal 1 elevators.
  • Pellet launchers are now affected by the "Ignore players" itemvar.
  • Wall and ceiling metal tile pool is now the same as for the original clean style.
  • Metal floor tiles now use a different texture.
  • Ceiling white tiles no longer occassionally use darker textures.
  • Fixed retraceable weighted buttons using the stock P2 weighted button model.
  • Weighted cube textures have been updated.
  • Unstationary scaffolds now use new, color-changing emitter models alongside new particle effects. The laser will now also change color depending on whether the scaffold is active or not.
  • Death fizzlers now use custom particles and modified emitter textures.
  • Pedastal buttons now use color-changing P1 pedastal button models
  • Testchamber doors now use a new model.
  • Vertical doors, pellet launchers and pellet catchers now use models and textures from Portal: Every Last Crumb

Installation

Download the new releases, and replace the previous ones with them. Since the personalized hazard identification boards did not receive any changes, you'll have to download them from release 1.7.

Release 1.9.2

14 Oct 06:09
9b407f8
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The main package took: 7 development versions, with Beta 3 Build 1 RC 4 being the one which got released.
The hybrid style took: 12 development versions, with Beta 4 Build 2 RC 6 being the one which got released.
The hazard identification boards did not receive any changes.

Changelog

Main package

  • Schrödinger's cubes are no longer divided into catcher and emitter cubes, every cube can catch and emit lasers now. Essentially, they now work the same the base Portal 2 ones do.
  • Fizzling one Schrödinger's cube will cause all linked to fizzle as well.
  • Enhanced surface markers can now be used to delete tiles they are placed on by checking the start locked property.
  • Removed cube dropper gel droppers.

The hybrid style

  • The white tile pool for ceilings has been tweaked slightly.
  • Weighted, cube, sphere and trigger buttons now have emit a subtle, red light.
  • Co-op corridors and the exit room have been modified to match the style.
  • The hybrid style now uses P1-esque elevators.
  • Test chamber doors now use a texture that's consistent with Portal 2's color palette and change color when activated.

Installation

Download the new releases, and replace the previous ones with them. Since the personalized hazard identification boards did not receive any changes, you'll have to download them from release 1.7.

Release 1.9.1

11 Sep 13:28
9b407f8
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Version 1.9.1 Has been released, massively overhauling autoportal items and optimizing the logic behind Schrödinger's cubes.

The main package took: 10 development versions, with Beta 5 Build 6 RC 2 being the one which got released.
The hybrid style took: 9 development versions, with Beta 3 Build 5 RC 2 being the one which got released.
The hazard identification boards did not receive any changes.

Changelog

Main package

  • Schrödinger's cubes now use a single, VScript-resized point_laser_target to detect lasers, significantly simplifying and optimizing the logic.
  • The angle of an angled autoportal can now be changed using the button type property.
  • Protruding and angled autoportals have been redesigned to better fit Portal 2's aesthetic.
  • Protruding and angled autoportals can now be blue.
  • Schrödinger's cube droppers and cube dropper gel droppers can no longer be placed on the floor.
  • Enhanced surface markers can now force the black_wall_metal002d texture onto tiles.

The hybrid style

  • The metal tile texture pool has been overhauled entirely.
  • Fixed trigger buttons using a clean-styled model.
  • Fixed turret droppers using their clean-styled appearance.

Installation

Download the new releases, and replace the previous ones with them. Since the personalized hazard identification boards did not receive any changes, you'll have to download them from release 1.7.

Release 1.9

30 Jul 15:19
e8399ce
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Version 1.9 has been released, bringing many much-needed tweaks to the hybrid style and the main package.

The main package took: 29 development versions, with Beta 9 Build 7 RC 7 being the one which got released.
The hybrid style took: 65 development versions, with Beta 21 Build 3 RC 8 being the one which got released.
The hazard identification boards did not receive any changes.

Changelog

Main package

  • Added enhanced surface markers - A fixed and expanded version of the default surface marker.
  • Emitter Schrödinger's cubes can no longer reflect lasers.
  • Improved the respawning logic used by Schrödinger's cubes.
  • Removed the stair items. Half stairs are due to be reworked in a future update.
  • Removed the reflection gel fixer.
  • The geometry, panel, and autoportal items have been massively improved - They are no longer world brushes, the panel side textures have been changed to ones that look much better, and a few other minor improvements.
  • Improved the editor icons for suspended panels and protruding surfaces.
  • Given Schrödinger's cubes proper instance prefixes.

The hybrid style

  • Increased the lighting emitted by medium and large observation rooms.
  • Weighted buttons now use an awesome custom model made by dog5987.
  • Weighted and companion cubes now use the P1 model alongside custom textures made by me.
  • Heavily tweaked the metal tile texture pool.
  • Cameras no longer use Portal 1-styled models due to issues with inconsistency and the model not being precached correctly in some cases.
  • Medium and large observation rooms have received some minor decorative changes.
  • Removed the custom white tile textures from the style.
  • Ceiling-mounted observation rooms now turn into large light holes seen in Portal 1.
  • Floor-mounted observation rooms now turn into pits filled with an orange glow with glass over them.
  • Cube droppers have been given a Portal 1 - Portal 2 hybrid appearance.
  • Several entry and exit corridors have been subtly improved.
  • Added a stylevar that allows you to disable the projected textures in large observation rooms.
  • Added a few variants of the 4x4 white tile texture which have some of the tiles be slightly darkened.

Installation

Download the new releases, and replace the previous ones with them. Since the personalized hazard identification boards did not receive any changes, you'll have to download them from release 1.7.

Release 1.8

21 May 11:26
d00c512
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Version 1.8 has been released! It adds some much-needed improvements to the hybrid style, and heavily overhauls Schrödinger's cubes.

The main package took: 9 development versions, with Beta 1 Build 9 RC 2 being the one which got released.
The hybrid style took: 8 development versions, with Beta 4 Build 3 RC 4 being the one which got released.
The hazard identification boards did not receive any changes (yet again).

Changelog

  • Fixed #11.
  • Fixed #5.
  • Fixed hybrid style's ceiling goo textures being set to use BTS yellow plastic textures.
  • Implemented #14.
  • Added a check if there's space for the camera above the entry/exit doors to spawn in the hybrid style.
  • Added hybrid-styled versions of asd417's HD pellet catchers.
  • Added on option to enable the Portal 1 color correction in the hybrid style.
  • Tweaked the metal tile variety in the hybrid style. The 4x4 textures will appear much less often on walls, and ceilings now use several textures, instead of only one.
  • Tweaked the lights in medium obs. rooms in the hybrid style.
  • Tweaked how heavy the gel flow will be when it's set to 'very heavy' on cube dropper gel droppers.
  • Tweaked the editor icons for the protruding autoportal, the angled autoportal, the unlinked autoportal, the cube hole, and Schrödinger's cubes.
  • Normal gel droppers will now use their P1-styled variants in the hybrid style.
  • Normal permanent pellet catchers will now turn yellow when activated in the hybrid style.
  • Cleaned up some of the comments in the packages' files.
  • Removed several light entities from the large obs. room in the hybrid style.
  • Removed vertical entrances and exits from the hybrid style, they were broken.
  • Removed support for several cut fizzlers from the hybrid style in order to keep the files tidy.

Installation

Download the new releases, and replace the previous ones with them. Since the personalized hazard identification boards did not receive any changes, you'll have to download them from release 1.7.

Release 1.7.2

07 May 19:51
a9bce45
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Version 1.7.2 is out! It's a small update, but it adds some nice improvements, nonetheless.

The main package took: 1 development version, with Beta 1 Build 1 Release Candidate 1 being the one which got released.
The hybrid style took: 6 development versions, with Beta 2 Build 4 Release Candidate 1 being the one which got released.
The hazard identification boards did not receive any changes (again).

Changelog

  • Added a new item: The cube hole. It is a hole that cubes and such can pass through, but the player can't.
  • Changed the bumpmap hybrid style's the white tile textures use, because the old one was awful.
  • Merged the stair variants (small stairs and half stairs) into one item.
  • Stair items will now automatically use their darker variants if they are placed on a dark tile.
  • Fixed cube dropper gel dropper's description not matching other items' descriptions.
  • Removed some leftover files from the physics obliteration field, I forgot to purge them.
  • Removed the portal condensation grid and the concentrated particle field.
  • Removed Herobrine.

Installation

Download the new releases, and replace the previous one with it. Since the personalized test signs did not receive any changes, you'll have to download them from release 1.7.

Release 1.7.1

03 May 04:41
884d789
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The first patch, 1.7.1, is out! It adds two minor tweaks to the Hybrid style, and a cool, new panel item!

The main package took: 6 development versions, with Beta 1 Build 6 being the one which got released.
The hybrid style took: 9 development versions, with Beta 1 Build 9 Release Candidate 3 being the one which got released.
The hazard identification boards did not receive any changes.

Changelog

  • The hybrid style now uses custom versions of the default white tiles. The custom versions were made by me.
  • Removed the SP exit corridor 3#, it was utterly broken.
  • Implemented #12.
  • Added a new item, the large glass panel. Surprisingly enough, it's a large glass panel. Comes in 128x128 and 128x256 versions. Input A/B can be used to control which animation will be played upon activation.

Installation

Download the new release, and replace the previous one with it. Since the personalized test signs did not receive any changes, you'll have to download them from the previous release

I have just now noticed, we have reached ten released versions!

Release 1.7

01 May 10:17
4ff7846
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Version 1.7 is out! It adds a lot of improvements to the existing items, and a brand-new style.

The main package took: 18 development versions, with Beta 3 Build 5 Release Candidate 4 being the one which got released.
The hazard identification boards took: 4 development versions, with Beta 1 Build 4 Release Candidate 2 being the one which got released.
The hybrid style took: 37 development versions, with Beta 7 Build 11 Release Candidate 2 being the onw which got released.

Changelog

  • Added a brand-new style: The hybrid style. It is a combination of Portal 1's and Portal 2's aesthetics, with some additional, minor changes. Heavily inspired by Zepalesque's Portal: Enrichment videos.
  • Added a way to link Schrödinger's cubes using the cube type property (#6).
  • Added darker variants of the geometry items. Simply check start reversed to use them.
  • Added an unlinked autoportal - An autoportal with a diffrent design that is not linked to your portal gun. The linkage ID can go from 3 to as high as 28. Best used as an alternate chamberlock.
  • Added a list of packages this package pulls assets from to the info.txt file, so that you don't run into missing models and such.
  • Partially resolved #11.
  • Fixed protruding and angled autoportals being able to stay activated, after being deactivated.
  • Fixed all the items not having OccupiedVoxels in their editoritems.txt files.
  • Fixed the textures on hazard identification boards being misaligned for some reason in some cases.
  • Fixed a few inconsistencies in the items' descriptions.
  • Changed the amplitude and frequency of the shake effect used by the autoportal variants, so that it is actually noticeable now.
  • Changed the white tile materials used by several geometry items to match the PeTI textures.
  • Changed 'AxoLabs' to 'Axo' in the items' descriptions.

Installation

Download the new release, and replace the previous one with it.

Release 1.6

15 Apr 19:09
b30205e
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Version 1.6 is here! It adds more cool decoration items and further improves Schrödinger's cubes! Golly, they have gotten to a point where they are actually usable!

This update took: 17 development versions, with Beta 7 Build 2 Release Candidate 2 being the one which got released.

Changelog

  • Cube dropper gel droppers now glow orange when they are enabled.
  • Changed the 'plastic' materials used by the various decoration/geometry items.
  • Fixed a typo in protruding surfaces' description.
  • Schrödinger's cube droppers now have options to enable/disable auto-respawning and auto-dropping.
  • Partially fixed #5.
  • Added suspended panels.
  • Added angled autoportals.
  • Moved the portal on the protruding autoportal to the middle.
  • Added customizable chamber boards. To make using them easier, they are their own, separate package. Make sure to read the file with the instructions.
  • Removed the portal lights enabler due to it being a completely and entirely pointless item.
  • Removed the Portal Support Grid due to a lack of practical applications and being replicable with other items.

Installation

Download the new release, and replace the previous one with it.