Most people know me as the maintainer of Project-Aurora. Secretly, in my daily life I'm a full stack developer.
I will share my most notable works here.
https://github.com/Aurora-RGB/Aurora (fork of the abandoned project)
My changes include many bugfixes, some new features and most importantly performance improvements. Aurora would have 100% usage on 1 thread in most cases. I reduced it to somehow 0% on my computer (except screen reading, it is expectedly resource heavy).
Artemis.Plugins.Games.Witcher3
Artemis.Plugins.ChromaSdkHacks
Well, Artemis is Aurora's competitor... But I believe it will be better in the future, so I'm contributing here and there.
https://github.com/Aytackydln/BytecodeEngine_Old
Small, low feature game engine I did while I was studying Computer Engineering. I've learned how games worked. Prioritized performance and low input lag. Probably helped me optimize Aurora to its current level today.